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movement = Mathf.Sin(direction * Mathf.Deg2Rad);
I realized that my direction was in degrees (along with the rigidbody 2d "rotation") so I...
Ok figured this out! thanks for the reply, apparently I'm stupid or something idk :p
So I've been trying that. this is what I had to get the degree answer for sin 180 (which should be 0)
movement = Mathf.Sin(180 * Mathf.Rad2Deg);...
Unity does Sin Cos etc in radians, how can I get a degree result for something like