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No ARAnchorManager support or am I doing something wrong?
var m_LastPlacedAnchor = ReferencePointManager.AddAnchor(pose);...
What about (iOS) ARWorldMaps? is this something you plan to do?
Would be a great addition, but I understand that is really hard to achieve.
BTW, I bought you greeeeeeeeeat package to help me working on the...
This is even stranger beacuse checking on both iOS device and OSX editor I get
System Language is Italian
CurrentUICulture is en-US
the code to...
did some tests and some debugs. The detected system locale is "italian" as it should be and I can force by code any locale I want to....
Good catch, the error is gone buuut it loads the default locale and not the phone locale (that should be it-IT)
Going to investigate about this...
I have a similar issue,
everything's fine with editor or Android build but I continue getting no localization and this error on logs when building...
I have a similar issue,
How can I ask to you make another user in my company to become owner?
Little AR experiment with Unity and Project Tango on a Lenovo Phab2 PRO
Did you find any workaround?
Ok, I believe I found a workaround.
You must install tha latest non-beta Unity (4.4.2f2) and THEN install 5.5.0b9 (with facebook) as well.
Lol, I tried to file a bug using the editor menu... and it crashes with a dll not foud error.
Nope... reredownloaded and clean installed, same issue. It's really frustrating.
LOL, for me was the opposite thing. Downloaded a week ago, all ok. Redownloaded yesterday, the apocalipse!
I suppose I should retry again.
Curious issue with gameroom build target and 5.5.0b9
As you see in the picture below it asks for the Windows build target (that is included in...
I'm working on the new beta facebook games platform,
where could I find support? I couldn't find any dedicated thread.
Great! Thank you.
I have a game with two separate headless servers running on linux (ubuntu 16), one server for mobile and the other for webgl clients.
I'm trying to manage server crashes and network disconnection on the client side.
Found on the docs that the method that should be fired on both...
Today I were logging users to test a new uunet based multiplayer games and I noticed that the property
NetworkConnection.address is empty when...