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anyone having this were factions are able to be changed with SetFactionLevel. My ai changes factions when using this from example neutral or...
since using root motion on my ai the final ik quad grounder is not working with my ai any ideas?
@BHS my ai carries on attack my other ai even if their dead any way around this?
when i make my ai companions then use change behavior my ai will die but not display the death event they just carry on walking around (only does...
anyway to allow ai companions to wander around instead of staying next to the player?
my ai companions will follow me into the water but wont follow me out that just stay in the same spot swimming any ideas what could be causing this?
can this asset be used on ai with multiple colliders?
will this asset work with final ik quadground fitter?
@magique have been changing the navmeshagent which does change it so it appears to float but it is not smooth it just goes straight up , anyways...
@BHS how would we go about adding this, as got animations fine and triggers but i want it to float ?
is their a way to get the ai to swim on the surface of water with emerald?
whenever i open my project my player with the ground fitter movement wont move, i have to remove input and movement ground fitter then re-add them...
is it possible to set another ai as a leader so other ai follow it?
ah right would it be possible to add an option to have to make the chase distance lower then the detection in the future updates?
ah thank you :) just a quick question is their a way to lower the ai chase distance yet ?
is their going to be much changes in the new update that will effect current projects?
Is there a way to get ai to track enemies and attack them (like scout out for nearby enemy) ?
My player keeps spinning back to to face its original starting position anyone know what could be causing this? also would this asset work with...
check them at everything works as it should accept the tilting is no longer working
for some reason since the update my player wont tilt when going up and down a hill :(