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On Unity 2017.3.1p4 (64-bit) Any clue why this would happen on Android builds?
Error removing component when merging prefab changes: Can't remove...
I get the same and also try using a trigger event with show(true) and hide(true) but it pops the element open but does not animate it. Very...
I just purchased this and seem to be having problems with Unity 2017.3 . When I trigger the UI Elements animations via event they do not play,...
Maybe include the source for the DLL so advanced users can customize it to their liking?
haha, par for the course working on the bleeding edge in VR I guess. I remember the struggle was real in t he Dk1 days.
patch is out for 2017.2, confirmed it fixes the issue.
Wish I found this earlier haha, been trying to figure out if this was just me.
Im getting the same issue as dearamy in 2017 also.
Im going to try and bake some lighting with your tool this weekend but want to be clear on the process.
So once I bake the mesh with...
Im looking forward to it then, great asset btw.
Do you guys plan n adding in Dun-Gen support like you did for your other asset?
Excellent, thanks. Looking forward to working on it this weekend.
What if I wanted to do this via a helper script instead?
I am more interested in generating the grid and all the entities at runtime.
This info may be nested in the forums someplace but I was unable to locate it.
* Is it possible to generate the tile oriented on a fixed point...
any clue why when using easy save I get
ArgumentException: The Object you want to instantiate is null.
I own ummo also so I guess I can just move it over easily. I have a good reason to want different movement options. Ill probably give users the...
Any chance to get wasd movement in here also?
Maybe horizontal and Vertical that way we can just work it in with the input system.
I will also see if I can push it up the ladder myself. I know a few people that work at Unity.
Also, about this bug NetworkReader:ReadByte out of range:NetBuf sz:4 pos:4 when running the linux server.
Have you actually talked to anyone at...