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anyone tested CTAA work in oculus quest? thinking of buying
nvm.. does not work as long you have FFR in play... sigh..Damn you Quest Hardware
has anyone managed to test this with oculus quest/go?
check discord, they did post an update of the plugin, which fixed my problem
Why is there no reply in both here & the veta forums?!
Hello again, i have a problem with the lightweight pipeline. Both LightWeightSRPPBR & LightWeightSRPUnlit are broken in Unity 2019.1.0f2. &...
2dxfx is broken for unity 2019.1.0f2!
Fix is needed!
i have a problem for my transparency issue.
The editor & Build mode gave me like an opacity mask
Game view just looks soo weird...
how do i merge mask ... see image, i like to drag my quad towards the other quad, then somehow they will merge together? If...
how to get metalfx to use other colors other than white?
EDIT: the 2dxfx extra shader folder contains TurnMetal.shader, i want to add...
i have a problem, how to achieve fade off edge as i kept having the cut off edge?
as seen in:
thanks, i guess i can start from there!
there's anyone knows how to create this path of exile effect (see gif) in amplify? that cosmic region in atlas of worlds?
Possible to create color saturation in the plugin?
EDIT: i see that the iris is using a fbx file, am i able to modify the shape & re export?
hi guys, i was wondering if Final ik + vertexmotion = works?
Hi all, would like to know if can do card art effects using this plugin?
i was hoping that the gpu lightmapper would work on my end..
baked done in 12 secs in a complex scene which took about 4 hours on...