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Actually BCook99 is a better idea. Just go to Build Settings in Unity
Change the target framework directly on the file with notepad.
Change this <TargetFrameworkProfile>Unity Web...
Nice!! I'll be waiting for this feature.
Good point! It will only work in the editor -_-
Here are some functions that you guys can you use. (NOT TESTED)
void SetAnimSpeedWithClipTag(int layer, string tag, float speed)
Change clip speed of any layer.
UnityEditorInternal.AnimatorController ac = animator.runtimeAnimatorController as...