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After your advise i looked further into it.
In my opinion AddressableAssetsSettingsGroupEditor was not a good place to look after. But thank you...
Thank you for that clue, i will look further into it.
@unity_bill & @senfield Thank you for your support, that helped me a lot and cleared things up. In particular initialize missed for me. Sorry...
The Amount of ResourceLocators in Addressables.ResourceLocators is 0. But i can load Adressables how is this possible?
I am trying right now to check if the location that points to the asset is available.
i am searching a way to mark an prefab as addressable and also to set the id through C#.
I can't find anything.
Does anyone have...
Issue has been assigned at Unity here: https://issuetracker.unity3d.com/issues/screenpointtoray-is-offset-when-used-in-vr-with-openvr-sdk
Thank you for your answer.
But this is not what i am looking for.
My scene should not contain any collision boxes. So Physics Raycast will not...
Ehm .... like I said in PiXYZ Studio ... not in Unity
Thanks again :)
like the title says i am searching a way to get the depth of the centered pixel.
One Way is to render the Depth with a shader to...
if i try to import an Creo-File in PiXYZ Studio the error message "CAD API failed error code (-10007)" appears.
Unfortunatly i can...