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This looks great! I need something like stacking camera for UI...
I mean, that I have some structure of objects in a scene, which could be linked with each other in Editor.
For ingame performance reason just save...
Can Zenject solve scene's dependencies by compile time (non-runtime) for performance reason?
No, it returns back after pressing "Edit Polyshape" button at Polyshape component in the inspector :(
How to fix these broken edges?
They sometimes appear and disappear, depends on edge's angle.
I can't use it for production build :(
The ProBuilder always creates PolyShape as the double-layered surface with front and back panels. I don't need that. I need just a single flat...
Thanks! In 2018.3 beta it works great! :)
Thanks for the great plugin! But please help me understand how let me force to work it with an Ortographic camera?
I mean that effect when water...
@runevision, I understand. But please, don't forget about the problem. It's really a big one.
Agree, it's a useful feature!
I'm not talking about RAM optimization. I'm talking about build size, very important for mobile.
For example, in previous versions of Unity if...
It's a huge problem. Just imagine, you have a deep structured object and few variants of that prefab.
In some moment you understand...
Finally! It's good news.
But nothing ideal... - found break behaviour if change hierarchy in prefab
It looks like something wrong happen...
The objects in the variant of my Prefab lost their positions when I change hierarchy in original prefab.
There are steps to...
Really optimized nested and variants prefabs memory.
70kb instead of 600kb+ in previous unity versions.
Good job Unity team. Keep testing :)
Team of 2 people with ZERO budget
We made the game with 2 000 000 installs in Play Market.
Constantly growing and have rating 4.6.
Today - 9 October 2017
Unity still doesn't have Nested Prefabs functionality.
8 years ago was created the feature request with 1611 upvotes, still...