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I need to do native-to-managed calls and I read about MonoPInvokeCallback attribute which would let me use my delegates....
My goal is load a different dll depending on the platform it is run on. I cannot reference them at compile time. Anyone?
So I cannot load C# scriptcode dynamically at runtime?
I am using something like this to load a dll at runtime;
private void Start()
Assembly assembly =...
Yes, plugins/android for android, but plugins/PC dosnt work
I got a question. I have a .dll that needs to be different when I am building on PC and when I build on Android. For Android, I have put...
I was wondering if there is any way to check and confirm if a NetworkViewID has been destroyed with Network.Destroy()?
I have a server which gets RPCs from clients with a networkViewID as parameter. The server does Network.Destroy() on this networkviewID....
We got alot of native code written in C++ which we build into an .so and then a C#-wrapper .dll ontop of it to use it in Unity. This...
I have a game that runs fine untill I try to tab up-and-down (press home-screen to get back to desktop, then open the app again). Then I...
Unity is trying to load my native library about 20 times, and each time it returns:
11-30 18:03:16.231: DEBUG/dalvikvm(7455):...