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The demo uses really old asset serialization so I think it is only related to the demo.
That is super weird!
Maybe try to remove SVG Importer and reimport it?
I belive you are maybe putting the materials in wrong field.
You have to put them inside the SVG Renderer or SVG Image
not in the actual...
Yeah, the solution is that I will update SVG Importer with new shaders.
Do you guys know any distribution channel for beta builds?
Unity does not...
It is super kind of you!
My question is, I want to push an update to asset store
but I am super scared about the outcome.
Color is a struct that means it cannot be referenced!
Thas is c# language thing not an SVG Importer problem :)
Hello, please send me a stripped down project so I can proceed it to testing.
You can use Unity masks they are compatible.
I get it, the scaling is definitelly an issue. I would probably have to come up with completelly different approach.
I think if you scale the Z as...
Oh strange, would give it a shot to test it.
I am not super sure I do understand your problem
but SVG Improter already supports Layer modification
You can see how you can change...
You can do this directly from Adobe Illustrator
You can send me an email and I can send you a beta version which should fix this problem.
Right now I do not have a beta supply program and I...
Sure thing, will post it there on forum.
I have two tutorials on my list
A coloring book and character animation
Slicing of SVGs is unfortunately not supported :-/
I would recommend rather using a custom shader for this purpose
which would be much performant...
Ok So then you have to disable all transitions.
Because I do believe that if you switch states there can
be transitions going on which are...
The lighting probably works but you have to disable antialiasing on the asset it self
because it is not compatible...
I had the same issue
That is probably an antialiasing issues,
Do you have turned on antialiasing on every asset?
what version of Unity and SVG Importer do you run?
Which version of Unity do you use?
Those are some good perf reports!
I just disabled the Gizmo section because it was
related to older Unity versions and in 2017