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My detail objects won't render properly across the 2018.2-2019.2 f7a spectrum. Flat grey or pink
This is someone elses version of the same issue...
Create an HDRP Asset by selecting Assets > Create > Rendering > High Definition Render Pipeline Asset.
OK Unity, sure, whatever you say
It's the same menu.. Those instructions give me no option to create such an asset.
WHERE"S THE BLOODY "RENDERING>HDRPASSET" OPTION??????
FFS this is doing my head in!!!
Kid was a genius
Hmmm but the terrain engine grass is still broke?
So either a working terrain engine or the rendering eye candy as far as I can see.
Please go back and fix it.
There's no way to make an HDRP asset? I have imported the HDRP package but the instructions:
Create an HDRP Asset by...
I am using 2019.2.0a7 and Package 6.7.1
Updating a project that was previously BOTD compatible.
The instructions- for slightly older...
Just happened to hit this error again. I'm trying to salvage a project that I unwittingly made compatible with the BOTD demo.
This is a real pretty demo on it's own but because it's so forward-incompatible it should really be plastered with warnings. It's like being given...
Wow these things are a nightmare.
For the rest of the scruffy DIY coders- if they turn up in your projects and put the brakes on just delete them...
You mention blendshapes.
I'm meaning bone driven vertex deformation. Are we on the same page?
I'm getting error after error in this case as well. Can only comment out so much before something breaks.
Any advice Unity Tech folks?
Any idea how to enable that on the skinned mesh renderer component?
I can see the slider to bump up to 32 bones in inspector when selecting the...
SO do I understand this right?
BOTD Assets only work up till 2018.2x
Terrain shader layered only works on 2018.3x + ?
I have a layered terrain...
Wow that's good timing, I have just began revisiting this stalled project.Excellent!
Great post, thanks
I have made a few games, none of them great, and usually it's an organic process of muddling along and experiencing tides of momentum...
Is the git.ignore file something that I would not need when using Ryiahs solution?
Now that sounds complicated. I read there are options for...