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I just wrote a script for car teleportation triggers - place it on a game object with a trigger collider (the trigger checkbox checked), set the...
Thanks Karl, I'm using this in a game prototype and it works great.
I had the need to get a callback whenever an animation cycle is completed so...
This seems to be a good approach (C# events): http://www.everyday3d.com/blog/index.php/2010/10/04/c-events-and-unity3d/