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In case someone needs a workaround, an isFirst check like this works.
bool isFirst = true;
while (entryIndex != -1)
var key =...
TransformMatrix is now LocalToWorld, but this is not the problem.
EndFrameTransformSystem is not being called. Should it run on build?
Objects are rendering in editor but not in build.
I saw some examples using TransformMatrix, but the name is not recognized. I think it should be...
If i do
for (int i = 0; i < 5; i++)
//Adding two elements of each value
I used two lists to independently collect the processed values in ExecuteFirst and ExecuteNext;
The point here, from what I...
Should IJobNativeMultiHashMapMergedSharedKeyIndices change its behavior depending on the values?
Look at this script, in the first run using keys...
It's working now, and what a performance, good job for everyone involved.
I'm not sure what solved it, but just updated visual studio and SDKs...
I'm in the same situation, VS2017, WindowsSDK, VC ++, IL2CPP, Burst 0.2.4 preview31
What are the requirements to build with burst?
Why its say...
I'm glad I was able to help!
Happening to me too, but my connection is good. Maybe unity server.
Try to pass 0 as radius, so there is no linear reduction.
Use ForceMode.VelocityChange or more impulse force since it takes into account the mass.
I think a bezier curve would look great.
Put the intermediate point of the curve closer to the player, the form would be very similar to the one...
If you need two rigidbodies and can't do it in a kinematic way, you should use joints, especially if you're going to have external collisions. The...
Maybe add a rigidbody component after releasing
Keep doing it the way it is (RotateAround) and when you want to drop the object set isKinematic to false or you can use joints.
I duplicated the script to make sure the camera would run after the other objects
I tested with the script version that has interpolation.
Ok, It's because you're using the animator to move. Which occurs between the update and the lateupdate
In this case the VisualUpdate should be in...
Better, duplicate the VisualTransform script and use the second version on the camera with last execution order. Haha