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Just updated The Stationery.
There was a problem on mac with the editor script.
Crashing unity when dragging object.. Now it's fixed.
To make me...
The cutout standard or legacy shader could cast and receive shadow.
But the result seems a little imprecise with particles.
Cutout means that...
Is your reflection probe size large enough to see the ball when away ?
The reflection probe is an approximation but not a real reflection that...
It's easy to use but a little tricky..
My way to do it:
1) make a prefab from your object (if you don't have one, or his 3d model in your...
The Lod Group component could do that.
Try to run the profiler with only the game window visible.
In the screenshot you have the scene and the game window.
That could impact the...
Here's my first asset published in the asset store:
I try to do...
And what maximum format of texture do you want ? Do you need 4096*4096 ? Or is it ok with 2048 ?
Do you consider it's safe to do it like this ? :
Sometimes it's the editor and his windows. The stats windows overlapping with the game view could provoke it.
Sometimes i have to change the...
I notice that. But i don't think it's the true cause, the spike occurs even when there's nothing with the mesh..
I make a script that count how...
:) It help me a lot to profile my shaders !!!)
Gfx.wait almost disappear, but it continue to causing spike..
I see in my Gpu that the color...
Thanks ! Now i know where's my GPU !) Sorry for my noobisme ;)
When i add the GPU to the profiler Gfx.wait disappear, i could see it's the GPU...
Sound crazy but my GPU is at 0ms.
Now i switch the editor Scene view to the animator view :
This is really not what i see !!!
Why the CPU will wait 2 ms when my render Threat take 0.1ms ?
Maybe Gfx.wait is more The GPU waiting for the...
Very strange.. I've fixed it for now for a simple stress test with particles but maybe i will see it again with all my complex scene..
Gfx.Wait is very strange.. Dealing with 2 monitors .
I take my game screen, drag it in the second monitor. Then i deal
with the Aspect ratio,...
The stencil buffer is available in free.. I don't know how to use it but it could be usefull for you....
I'm not sure all the artefact will be fix with this but :
Try to activate Vsync in quality setting.
(and maybe deactivate direct3d11; sometimes...
I finaly find it ! Very easy but i was assigning the texture on function start before it was created..