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Great, I'll take a look.
Sorry for the delay, I took some time to try to reproduce this problem using Unity 2019.2 (but I wasn't able to do so).
Could you maybe send your...
It's possible that these are throwing exceptions - can you try running them without Burst and see if you get the same behavior?
Are you using the...
That's ... interesting. Can you verify the channel counts?
Yes, it's possible that a platform only supports specific buffer sizes.
You should be able to query this via AudioSettings.GetDSPBufferSize()
The package documentation is now live at https://docs.unity3d.com/Packagesfirstname.lastname@example.org/manual/index.html (note also the Scripting...
It's "com.unity.audio.dspgraph": "0.1.0-preview.3"
My mistake, that class is in the aforementioned "simple examples" project.
Here's our implementation:
This one is known; the fix for the crash is coming. However, you should no longer need to "clear" sample providers added via AudioClip and...
You'll do something like this:
// Create the graph
var graph = DSPGraph.Create(SoundFormat.Stereo, 2, 1024, 48000);
// Create a barebones driver...
It will require 2019.2.0b6 (or I think 2019.3.0a6) :)
Your best bet is to file a bug report and attach the model in question (preferably as fbx).
This is happening because DSPGraph is internally using the temp job allocator when dispatching to other threads, and the frame rate (when not...
We're targeting Unity 2019.2 for the first preview package of DSPGraph, the core of what will be DOTS audio.
Yes, both the client/worker model and graphics jobs are supported in the Linux player, with client/worker being the default.
(Please note that the...
I think you're seeing https://issuetracker.unity3d.com/issues/mac-support-is-only-pseudo-installed-through-hub-for-linux-editor - we're on it!...
Yes, of course.
Recommended reading: https://docs.microsoft.com/en-us/dotnet/api/system.diagnostics.process
Sorry, since Unity 5.5, OpenGL core profile 3.2 is the minimum supported version.
This is just unity trying to dynamically load native libraries as a result of script code.
It's possible that there could be some / a lot of...
Like the log says, you'll need OpenGL core profile 3.2 or later.
If the host OS has a new enough mesa, you may be able to get it running on...