A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Now in Beta! Get 1:1 live lessons on any Unity topic or help troubleshooting your project – Connect with an expert on Unity Live Help
Hey guys n gals,
I'm currently working on an interactive fairytale book and finally feel confident enough to show it off:
Let me know...
Since you're limited to 1 message object I wanted to throw in something akin to a hardcoded anonymous type, so just use 'em like that :)
I haven't tested it on ios but I'm 30% sure it works. :P
There are currently no plans to go into networking.
Oh thx, didn't see that there, should ofc be !=
How do you like the rest of it so far?
Yeah detecting an edge and projecting it at different lengths in a common direction, like i did in the example code.. that's not a problem.
Heya, I've gotten myself a little lost in what I'm trying to do it would seem.
What I'm after visually:
(paper model of the targeted...
Sweet, I shall make more then.
Here are the one-handed swords:
These are reproductions of a greek Tritonia and a Scottish Laird. At the...
The pack is submitted
The next pack will be swords. 2 Bastard swords and 2 single handed ones
The furniture models for the first pack are done. Now I'm going to model either the next set or some bits and bobs to decorate this set with....
Hey lovely people and fellow fevs,
today I'd like to introduce you to my latest idea. Small furniture packs (and stuff to put in/on that...
yeah turns out exactly like that and i just had a brainFart :P
switched up the type on what's line 7 of your code
I've got a similar problem.. I'd like to "take" a single item out of the array, present it in an ObjectField and insert that back into the...
So i ran into an interesting problem here..
I'm trying to fake a softBody sphere on mobile devices. I've got a sequence of sprites going from no...
I can happily confirm that in 5.3.2p2 my problems seem to be solved :)
Did anything ever become of this?
Using p3 though the particle systems still don't work :confused:
One setup works once then never plays again; another one never starts.. The weird...
in case anyone is looking for a solution:
panel.Image.sprite = Sprite.Create(destTex, new Rect(0, 0, width, height), Vector2.zero);
Hey I'm trying to assign a Texture2D to a UI Image control but can't find a proper way -_-
var pix = sourceTex.GetPixels(width * panel.X,...
EventMan is now live on the assetStore :)
Here's Part 5 to 8 for you all :)
just uploaded part 8:
and don't forget to subscribe ;)