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Not shure if it helps.
But in order to fix my problem i did the following IN THIS SPECIFIC ORDER.
1 - Create the folder for package
2 - Create...
If anyone gets this error.
Modify your package according to these https://docs.unity3d.com/Manual/CustomPackages.html.
I created the package...
I had the same problem.
Do you have assembly definition for Runtime and Editor folder?
That was kind of the problem.
I created the package in a "not standard" way, and that was messing everything up.
If I may add, in my opinion,...
I have a problem, when i use a local package, i'm able to use everything in the editor wihtout a problem. But, when i try to build the...
So i have an issue with (i think) assembly definition files. I created this file structure:
Just if anyone encountering this error!
I did npm pack before npm publish
Any help on this?
The error is not when publishing, i think that occurs when is creating the package.
Also this documentation is not...
Hi @mathieur thank you for the help
The first link is the same i posted. (I figured i had to change for the 2019.2 documentation)
I'm currently unable to publish a custom package to a private registry server.
https://docs.unity3d.com/Manual/cus_share this link is...
I just found the issue! The problem was loading the correct settings file. Nothing to do with the change the quality settings.
I've made a change on my project to let the user select the graphics quality during runtime.
I save the selected value (which override...
Thank you Erik, i did that workarround.
Your colleague reply in PM to this thread...
Can you please also send me the workaround for 2019.1 (but on Windows)?
I'm trying to retrieve packages from a private repo, including unity packages and my own. But i'm having trouble making upm trust the...
Hi @okcompute_unity , it's almost 100% working
Here are the steps that might help another user:
1- Changed the manifest.json
Anothe update. I realize that all the errors thrown are relative to Scripts that are in different editor...
And i'm back...
I try to build first i get this error by opening the Build settings:
After doing you suggestion, i realize a warning was raised in the editor, related to all scripts not having a Assembly definition. I...
Didn't work. when cloning, it creates a different folder that have all the files but they are still read-only.