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Best advice ever.
I was testing the unity example at the weekend and I've discovered one big issue with the "normal only" decal shader.
It overwrites the...
Is it possible to do normal mapped decals?
Or maybe decals without color at all.. to place bumps on flat surfaces... that'd be awesome!
I'm sure when it comes, it'll be awesome.
Not in the near future. I'd love to remake something from Zelda: Ocarina of Time... :rolleyes:
We're trying to focus on our own project for now....
check their Twitter.. they posted a screenshot of Candela SSRR 2 :D
check their Twitter.. they posted a screenshot of Candela SSRR 2
As I understand you're trying to get rid of the perspective.
Try to set the camera to orthographic mode.
Is that what you're looking for?
Let's see how it performs against the official solution which arrives at 8th of september ;)
Seems like it falls back into a vertex-lit shader. What device are you using? And which shaders?
Where can we see you at Gamescom?
I'd love to see James in the toilet... wait... :D
Our new project will be SH inspired too ;)
It works.. trust me ;)
In my Project you can...
Okay. Thanks for elaborating.
Yea, it's close enough! ;)
Thanks for that detailed answser and feedback!
Thanks for your feedback @n00body
I'm glad that you like it!
It was our first project that we used Alloy in and we are very satisfied with the...
The fog outside is done with Volume Fog by...
Something we have done with Alloy:
Yea.. could've been higher :D
Thanks for feedback.
It was posted on IGN:...
since Unity 5 came out we've been working on a project for learning process of creating a 3d game level.
We chose a level from one of our...
Try this one: