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I found a problem when using new unity UI:
When I use Canvas Scaler component on Canvas (Screen - Space Camera) and set Scale with Screen...
"According to the lastest unity doc:
Since my game use some classes which only existed in dotNet3.5 (or 4.0) but unity doest not support it, so I wrote some compatibility...
I have written some code which used some donet4.0 feature (eg: covariance) with vs2012.
These code can't be compiled successfully in unity 4.x....
I will destroy all those helpers when the game actual start.
"load the Editor_Scene at runtime" is good, I am creating my game in this way.
But Editor_Scene maybe have some dirty infomation which is not...
He said: Static variables remember their values across scenes.
But my idea is:
Get gameObject(not variables) from another scene.
For instance: We...
We could read static game object from another scene?
Unity has some interfaces like this:...
I have 2 scene: "Editor_Scene" and "Runtime_Scene".
I desgin game level in the Editor_Scene (eg: place unit, heroes, trees,...
Very thanks, it's useful!
I'm developping a game which using Space-Partition to query units in range.
My method like following:
Thanks, but have something disappointed...:(
I want to list objects in unity.
I use FindObjectsOfTypes and FindObjectsOfTypeIncludingAssets and It works well now.
Your conclusion saves me a lot of time.
I wanted to compare fix point and float point before like:
float point: maybe...
You are right,
Struct should be as small as possbile.
If a struct is very large, It maybe have some redundancy or should use class instead of...
@Tautvydas Zilys @Sharp Development
Thank you very much for this benchmark test.
This my result.
I removed branch statement in RefValBenchmark....
I am very happy to hear this good news, and your RTS game use Unity's C# float and Mathf?
If I use float point directly, I will use all trigonometric by Mathf in unity.
But no one can ensure these trigonometric is deterministic,...
That is why I want to wrapper/aliases fixed point type.
It could switch float point or fixed point to implement this wrapper.
I do not use float since it is not deterministic ....
I use fixed point (Int)instead of float to avoid some butterfly which caused by undeterministic.