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This is my settings
Unity don't allow build 64-bit, only 32. An yes I shoose IL2CPP
Earlier I've been built single apk for x86, now I make only other platforms which unity allow make
I use apk. My project worked perfectly until 1 august and I didn't have any troubles to upload it((
I built with IL2CPP and .net 4x and still have this problem
Hello. I'm using unity 2019.2 and trying to upload my android app in market. And I see that I can't do this because this is 32-bit application....
F. E. I have small texture, where I packed data. And I have color for each vertex which is number of texel form small texture. And In shader I...
What if I passing my custom data to shader using color or tangent. Then In surface shader I trying my own functions. Shader graph can do this?
Perhaps I did not accurately describe my problems. I think if I show this on the video, it will become clearer what exactly isn’t. By the way,...
Hello, I'm trying to upgrate my project to lwrp but I have some custom shaders wchich using StandardSpecular lighting model. And this shaders...
ui elements not update inspector
1. What happened
Changes in inspector do not update.
2. How we can reproduce it using the example you attached...
public class SO_UI : Editor
public override VisualElement...
Is any news about fix for Android?
How to fix this errors?
unity 2019.1.0a14, hdrp 6.0.0 from github master brunch[IMG]
Anyone will trying test raytrace system? Not lightmapper, realtime raytrace
This version is not ready for release yet, but you can grab it from github
im already install this packcage
You can download new hdrp from github.
Or you can use layerd lit shader for terrain
I'm trying to setup new vfx editor. When i just install packcages everything works and I can work with effects, but when I try to add to the...