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I solved with the help of this site:
however I had to modify the .cginc and it is not...
I edited .cginc as recommended in the previous post, but I still have some problem with the shadows, can someone help me?
It also gave me this problem in unity 2020.1 with legacy lightprobes, for now I use L1 which is calculated in the rendering
have you tried with Assets\Editor\x64\Bakery\scripts\ftLMGroupSelectorInspector.cs ?
have you tried with
if (t.GetComponent<BakeryLightmapGroupSelector>() == null)
I have some problems with standard shader lod crossfade,
as has been said before I copied the standard shader and uncommented...
Hi, I use the built-in standard pipeline unity 2019.4.1f1 deferred, what settings in unity or shader keywords do you recommend to check?
how to activate cross-fade animation for trees?
(Lod Cross Fade and Animate Cross-Fading are checked in GPU Instancer Tree...
I know that AI is a complicated part..
for some months I have paused the development of the character who climbs for fear that...
I have updated MCS2 to version 2.86 and MCS Caves & Overhangs 1.25, I am doing the first tests and something is not working:
When I import...
Try looking here too
in LuxWater_Setup.cginc uncomment
#include "Assets / Aura 2 / Core / Code / Shaders / Aura.cginc"
in the water shader at the...
@Xentar , @larsbertram1
I also still use the default pipeline and I am interested in a performing system for bending the grass and the only...
I do not think the best to post a link to another product here. (if you want search for "Paint in 3D")
the source code is not included, I have been waiting for an update for more than six months (since unfortunately I threw away my money), I...
Particles may cast shadows or is it still in development?
Hi everyone, is there anyone who confirms to me that in unity 2019.4.0f1 Bakery Render Mode: shadowmask, Light Probe Mode: Legacy, Occlusion...
Hi, if I open UnityEditor as an administrator, Unity Hub opens and then gives me an error, how do I start it as an administrator?
Edit: I also...
Hi, I have deleted the folder where Bakery saves LightingData and now the probes are uniform, but they are not saved, I am attaching the scene...
@guycalledfrank Hi, I always have some problems with legacy probes, perhaps the best thing would be not to consider them, but now that they are...