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Please see the attached image. I have 10-15 TMP_Text elements in my game, which will be sharing common font, size, horizontal align,...
I am using v1.5.0 (latest) version of TMP.
I am trying to create a style with <align> tag and values "center" and "middle". I have tried so far:...
Perfect. I am looking forward to the new version.
I was look for exactly this support to assign a style to a text object instead of defining style tag in every text object. But i...
@Marco-Trivellato . How can i avoid stripping of a function?
Perfect. Thanks @Marco-Trivellato .
I am working on a WebGL project in Unity 2018.2.7f1. I have defined a function Internal_TestMe() in jslib which i am calling from C#, and its...
I am using Unity 5.5.0p4. My Unity editor is crashing as soon as i select character gameObject with Animator component attached to it....
I am writing a fragment shader which draws a grid in Unity UI's Image object. But i am getting aliased (jagged) lines and random pixels on...
I am following guide for Unity-iOS from here. I am having issues with "HelloVR" demo scene that comes with sdk unity package.
I have two...
Is there any solution to this? I am seeing the same issue.
Thanks @elias_t . I'll try approach from article tonight.
Any idea guyz?
@nat42 , From my original post, i am already printing values in int as well as in bool using
printf("Main::Bool at index '%d' is '%d':'%s'",...
@nat42, I don't think that's the issue. bool in C and C# is of 1 byte.
I am writing a plugin in which i have to pass a bool from C# to bool* in C. But for some reason native isn't getting data correctly.
My machine specs:
* Intel i5-3330 CPU @ 3.00GHz 3.20Ghz
* 64bit machine & 64-bit OS
* 8GB RAM
* NVIDIA GeForce GT 610
I am using Unity 5.5.0p4 on Windows 10 machine with Intel i5 and NVidia 610. I am developing for WebGL.
I found continuous FPS spikes in my...
Class A : Monobehaviour
public int x = 10;
ClassA a = new ClassA();
Put Monobehaviour class on a gameObject and...