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Thank you for the kind words.
However this isn't a game it's only an exercise for me in shaders and post processing. Eventually I will have a...
by the looks of things IMHO I may have gotten unreal results on a visual test.
What do you guys think?
I used creepy cat's scifi kit....
Here is a tweaked version with the the tonemapper, motion blur and anti aliasing from the post processing stack. (With Uber as the shaders)
And all other Uber users who will appreciate this.
I am using some prefabs for the models and textures.
Uber as the shader, and some post...
It seems to work with no frills at least
I imported the substance using lux free, set the shader to the metallic setup and had no trouble. after...
Thank you so much! Oh BTW there is one other question that I had forgotten to ask:
is there any easy way to get substances to work in lux? (I...
Hi... I'm considering buying lux. However I do have some pet image effects.
Amplify occlusion (thank you the fix)
Ok I just need to ask..
is Alloy either dead or dying?
I mean I want to make a really awesome new game. It may take me a couple years to finish....
I just bought the pack about 10 minutes ago! :)
Hi I'm considering getting the tonemapper in a couple of weeks.
However how does it compare to the built in tone mapper in the post processing...
This is for Thomas, Thank ou so much! I'm just starting to learn and all of the color corrections were done with colorful fx.
I want to make an amazing looking game for PC and consoles.
I Love unit's workflow and community.
On my most recent test I've noticed that...
Made this yesterday with Uber. One of my co workers who has a game development degree said this looked like something made with unreal.
Thank you for Uber! I just can't go back to the standard shader.
This isn't a question so much as a request.
Please keep innovating!...
OK yes this is a second post. This is primarily to the dev.
I am wondering, while segi may not have any features added, will it still be updated...
Fantastic work! :)
Hello, I bought your substance packs a long time ago.
I noticed the ones with windows have a second glass function, how do I add the glass...
Here is a revised version:
I used uber shader for the materials and segi for the lighting.
I'll post my post production and shader...