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open the manifest file and check the "TargetDeviceFamily" tag.
For Hololens the name property must be "Windows.Holographic"
For WMR headset...
Open the solution file with VS.
Right-click the project and choose Store->Create App Packages.
VS creates a folder that contains these...
try this https://forum.unity.com/threads/play-mode-not-working.516414/
Did you try with the mixed reality simulator (without headset)?
check XR Settings
good to know.
I suggest you to dispose all disposable objects (Stream, StreamReader etc).
using (var streamIn =...
I will update my app and I will let you know
I'm running occasionally into this issue also with my app available for HMD (the app is made with Unity 2017.4.11f1)
I am unable to reproduce...
Currently, in my application, to solve this problem I run the HolographicSpace.IsAvailable test in the App class.
In case the property is...
check if your floor has a collider
you must take a look at BoundaryManager component of Boundary game object.
Floor Quad is the quad prefab to display as the flloor.
yes with my solution you must make a UWP build.
As mentioned by Tautvydas-Zilys when you are in Unity play mode you don't have a uwp app but a...
you can simulate suspend and resume event with VS debugger.
You must open the Debug Location toolbar
You are welcome
You can find help here https://blogs.msdn.microsoft.com/appconsult/2018/09/12/go-further-on-windows-mixed-reality/
a simple scene is InputManagerTest. You can find it inside HoloToolkit-Examples/Input/Scenes/.
You must follow the steps reported here...
I suggest you to download the latest official release of MRTK 2017.4.1.0 and import the two unity packages...
look here: https://forum.unity.com/threads/issue-connecting-to-the-internet-from-uwp.524187/#post-3459349
I am trying to solve an issue with my app that I can't reproduce.
From the stack trace it seems to happen with graphic card GTX 1050 and/or...