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Here's how I did:
First, read: https://docs.unity3d.com/Manual/upm-network.html
Step 1: The domains must be allowed in company's network:...
Doesn't support Foreign Keys
This setup works for multiplat-form: android, ios, webgl, linux, windows, uwp at same time????
Foreing Keys doesn't work...
Hub 2.1.1: same error
Env. variables already setted
I've found this asset:
No ideia how it was implemented
I have a sprite renderer with a .png texture.
I need to put a polygon collider surrounding the texture drawing (some black orthogonal lines )....
Not showing, and some weird tris and pink squares when I'm painting.
I'm getting this weird looking at tile palette:
When I build to Android, none of my text are being displayed.
Neither the TMProUGUI for canvas or TMPro attached to an object at world space....
Using Unity 2019.1 There's no rigidbody in none of the objects. Character moves with CharacterController.Move method.
My art package was declined and the support team said: "broken connections within your package".
This is because it depends on "2D IK" and "PSD...
Same problem here: 2019.1
B) Fixed Update Platform - Normal Update Character Controller
This seems to be the new solution now.
Don't know why!
Inside the editor (play mode) works fine
Exactly! My doubt is: only a Connect profile would do the job, or both are needed?
My asset was declined by asset store, because my website does not have any previous works.
The adm told me to show at least 3 works, or WIPs,...
Still can't open Asset Store in Unity behind proxy. I setted the env. variables...
Funny, I can open the Asset Store normally on my browser. So,...
Same issue here. unity 2019.2.0a9