A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
This asset allows you to create and edit databases directly in Unity Editor.
• User friendly interface and workflow.
• Only one...
I'm writing custom inspector and I need some data from prefabs.
I have some prefabs (not referenced in any script) in Assets folder. How can I get monobehaviour variable from them in editor script?
The panel above toolbar that has 'File' , 'Edit', 'Assets' and other menus. What is it called officially?
Shadero is 70% off.
Scriptable objects are assets. You cant save them during runtime.
You can save only serializable data. Watch some tutorial on serialization.
Use an image editor. Some image viewers also can do it.
Noone will bother downloading your project. Post your code.
There is no demo on itch.io page.
Is there a way to detect which editor theme is being used?
Use scriptable object.
Something I'm surprised noone complained about before:
When you add a new type to database there is no checking if the class...
When you add a new type to the database an enum is created for it. Where in the code is this enum generated?
I wanna make ItemBase class more generic. Which fields can I delete without breaking anything?
Use Physics2D.Linecast for 2d physics.
About the poll:
Game setting does not really decide if a game will be succesful of not. You should not worry about that.
Binding of Isaac is super...