A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Check this post to know how to correctly import/update your template:...
The new Mobile update is looking GOOOD you guys! [IMG] (coming very soon!)
We've managed to secure 60 frames per second on a very low budget and...
Here is a Preview from the next update: Mobile Controls Improved
Also improved is the Component Check if Item is Equipped
We can now...
Version 1.1.1（current）Released: May 6, 2020 is available at the asset store and it works with Basic/Melee/Shooter Templates 2.5.1
Guys the update for the FSM AI is coming by the end of the week, the current version does not work with the Basic/Melee/Shooter Templates v2.5.1
That are several ways do to this, for example, one way to do it with zero coding is by baking a navmesh with a higher priority on that area
Here is a quick preview of the New Inventory System coming on the next update ;)
Check this post:
In my tests using the default settings but lowering the GroundMinDistance to 0.1f is pretty smooth, let me know your results.. also, if you want...
Select the fbx instead of the animation clip, then add your event there ;)
We don't have support for multiple controllers out of the box, but a start would be to turn off the option "Use Instance"
With that option enable...
Hmmm you could use the LockOn as a starting point to get the closest targets, but the behavior is different, as we can notice in the video, Link...
Hmmm the cursour should work for the mobile as well, we don't have a topdown shooter mobile example but I will take a look to see if it's possible...
Use the TopDownController and ShooterTopDownInput and check the option "AlwaysAimForward" in the input
It looks like there is an...
Can you record a small clip showing these issues? also, are you running the latest update?
Here is the changelog so far:
Next update will be focused on New Inventory Solutions!
- New designs
- New/Improved structured & methods
- Save/Load Items Example
You can import by going to the menu Invector > Import ProjectSettings
Are you using the latest version? we've improved the SteOffset a lot
Here is a rough prototype W.I.P. of the new Inventory UI, about 50% done
- new class called MasterWindow which allows more possibilities to...