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Update 1.1 is available in the asset store.
Textures optimized to reduce package size without loosing quality.
Looks amazing. I wish I could work again on my planets if @Darkcoder is ready with the new asset. :D
I think you need to code some kind of local gravity for a ship which always point down to the bottom of the ship. E.g. add a force to the player...
You can also get a big performance boost by baking light maps. You can bake low resolution light maps for testing. In my case, it made a big...
the asset is live in the asset store.
Feel free to write a review. :)
Hi. Thanks a lot. I used SciFi Facility asset in the video.
I just want to help because the Unity community helped me so much over the years.:)
I use Mantis LOD which works pretty good and it is easy to use. There is a free trial to test it....
Drag the atmosphere into the Shared Material slot of the planet.
The asset is in pending review and should be available at the end of the next week. :)
I have added an icon set for Surforge user, so it is easier to use the screws with Surforge and you don't have to create your own icons.
I have made a short test with Surforge and a high poly screw. I am not a Surforge pro but it looks really cool.:)
That is a cool idea.
Screw Heads Pack - Free contains 14 detailed screw heads and a washer. Each of them in 5 different materials. This is a...
Maybe the wrong version for SGT?
Yes, you can fly from space down to the planets surface.
Awesome. That makes it a lot easier.
Update 1.2 is live in the asset store.:)
Update 1.2 is uploaded to the asset store and waiting for review. The update should be available next week.
Added HDRP support