A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
FYI, for those reading this working in 2D mode. The ProGrid tools toggle also will not show if in 2D mode. You have to switch to 3D, click the...
Yep. Same issue. Downgrading to 2.1.0... maybe just remove version 2.2.0 until you can get it fixed?
bumping this.. as I'm really not sure what to look at too fix it.
Recently, not sure exactly when, entering play mode for me started taking almost 30 seconds for a small-ish 2d Game.
I'm seeing a number of issue caused by this lack of a profile shape. Maybe something in the editor to hint more strongly that it is required...
Is there a reason for not having a "LeanLocalizedTextMeshPro" component?
You have "LeanLocalizedTextMesh" and "LeanLocalizedTextMeshProUGUI" but...
Ok, here's the bug I reported regarding this error. Along with sample project.
I can't easily submit my project, but I do know how to make the issue happen now.
It has to do with setting angles on the Shape Profile:...
I just updated my project from Sprite Shape 3.0.8 to 3.0.9 and now I get this:
Any ideas? Really don't want to go edit all my sprite shapes....
I get this in cloud build even today. 2019.3.4. Really annoying.
I'm currently doing some optimization with my game and currently, the item causing the highest "Time ms" in the profiler is the following:...
I'm currently using 2019.3.3 and Screen.Dpi always reports 0 in my WebGL builds.
Is this a regression? Has this ever worked?
Not sure if this ever worked, but in 2019.3.3 and the couple prior releases, for WebGL builds, Screen.Dpi = 0 always.
Why are both my cases related to this marked "Closed" now?
I don't seem to have a login for that link.
FYI, I submitted another ticket on this but this time with a repro project.
Wasn't sure how to add repro project to existing bug report.
For what it's worth I also submitted a bug report for this issue:
All input stops as soon as I start the recording with the Unity Recorder.
How to recreate:
Create an input action with mouse movement.
Is there a recommended means of fully persisting a jointed rigid body.
I have several RigidBody2D components connected by various...
Still getting this... in 2019.3.0f3