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That does not sound like a broken file. You most likely have some code that needs render textures and they fail to create them on the headless...
Use drawMeshInstancedIndirect. All instances on the GPU already and a superfast drawcall to submit.
Updating the mesh on the CPU will requre the mesh to be uploaded to the GPU every frame.
What about a custom shader. You store all the pre...
Hi. Vegetation Studio Pro has support for using meshes as terrains. Have a look here.
What about a different approach. Make a single mesh that has all 10 000 cubes and a custom shader.
Then in the vertex shader you sample the...
Hi. Please use the discord server for support requests and questions. I do not check the forums often.
Since most of my...
Hi. Try to right click on the prefab and reimport. This is a unity issue with generating previews.
Hi. There is no system for that. You will...
if you enable instancing you disable dynamic batching that with some cases could be faster. Depends on the mesh and material.
Look at the convex/concave spawning rules.
Hi. Try to disable concave and convex rules. They need neighbour info when calculating.
Hi. What data does it output? What format?
Hi. There is a job API for this in Unity 2020.1
When you create the ComputeBuffer you set the computebuffer mode to...
But did this change from 1.2.1 to 1.2.2. version ? Can you contact me on discord to look at what happens?
Hi. try to use the discord server for support requests. I try to be online when in the office.
Hi. Message me on the discord server. Lets look at your profile data.
Hi. There should be no changes that affect performance between this and the last update. Could you message me in the discord server to profile?...
No. You need to randomize the seed in your code before getting random numbers....
Hi. There is quite a few internal settings that expect the world to be in a scale of 1 unit to one meter. Limits on spawning rules, cell sized...
Answered your questions on the discord server.