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Looks pretty much like Ornatrix but in realtime, good work. Is there any plans for hair cards? Since most AAA games use hair cards, it would be...
Godot getting one, where is ours? :)
is there any conditional checks for scatter? i mean how it looks from distance? is it fading out?
anyone tried these? how's the performance and look?
havent they release details yet? they said in a week after the announcement.
how is it goin?
ok we worked on this a little and merged this with nvidia example yesterday. so you can prefracture with @bocs tool and also you can generate your...
ok i think i finally figured out how they removed the poly limit.
yeah its not dx12 ultimate mesh shaders, more like a hardware driven solution....
oh ok it isnt mesh shaders.
i guess its something really big. seems like the guy who's behind it worked really hard. congratz.
if it is mesh shaders unity would adopt it as well.
yes unreal looks like a game changer for that video. billions of poly? push zbrush model in a game directly (even for prototyping). and leave...
oh, a new competitor for you :p
"Directional AO, works kind like a point light, also take into account the lightmap direction to get more accurate soft shadows"...
"soon" is pretty flexible thing. any new info?
It took so long, maybe releasing a beta with discounted price would be better? What are the plans?
PLEASE STOP THESE POPUPS. They are super annoying and not useful since you already covered front page with these. Thank you.
Nah thank you, i'd go for another humble bundle pack tho. that was awesome.
in case anyone interested