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ah i don't own VS, one benefit i can find from filling polygon shape are when we want to fill a large area quickly.
Oh wait you already used poisson disc sampling, just need to add polygon shape fill mode it seem
ah yeah polygon shape might be a better term. It doesn't have to be auto updating, might be not too performant for a large area, having a button...
Draw and area using spline then fill the area with prefabs using distribution sampling method ie poisson disc sampling.
are you open for a feature request?
oh i totally forgot about Yapp
There was a Unity Spline tool (or something) in unity repo long time ago as a package, but i can't find it now.
Edit : Not sure if it was this...
as this technique are using geometry shader it wouldn't be compatible with shader graph at the moment (unless you are ready to modify the shader...
and how big is your shadow distance settings?
Bake your lighting and reduce the shadow distances
there's a stitch normal script for 3ds to handle separated mesh normal
ah that one
so this is my guess.
1. is the directional light casting shadow?
2. is there reflection probe on that scene? is the reflection probe affect/touch...
Sorry for thread necro, not sure how i missed this thread back then though. How did it goes with this WIP?
are those bent normal?
This is on farcry new dawn, i think they tweak it or change something. In farcry 5 it was worse though
https://imgur.com/oX11PAq (Cannot embed...
Realistic water shader? which one is that ?
Thing is this issue not only occured with a light placed near a wall, if you have a thick fog and you are inside a building the fog from outside...
I don't think this a bug, but mostly the current limitation of the volumetric fog technique used by unity, since i've notice the same issue in...
Do you mind to share the script? this new Prefab workflow API confused me