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Could you send us your project ID for us to investigate?
We're working on getting a more detailed error message instead of just a 500 error.
Regarding your curl request, can you try...
For Unity 4.x we've released SDK version 1.9.5 which fixes this issue.
For Unity 5.x, since this only required a server side fix, this...
@AlfredL what version of Unity are you using?
We're working on fixing this issue asap, we'll let you know when everything is fixed.
#1 If you fire an event right before an app goes into background(ex: OnApplicationPause), this doesn't guarantee that it will get sent, because...
@Cal2 - since SDK 1.9.1, for a build's event to show up in the dashboard's validator, the build must be a Development Build. You can set this in...
1.9.3 - June 9, 2015
Fixed path issue when using Unity-Mac-Editor and Unity-Standalone-Windows platform is selected.
Calling StartSDK again after it has been called should not stop the Analytics from sending events.
Right now our SDK doesn't expose session...
1.9.2 - June 2, 2015
Fixed SDK upgrade issue
@ZenFri - it is safe to do pooling/reusing of the Dictionary passed to CustomEvent. Since we immediately serialize this object once we receive it.
You don't need a submitted app for this to be tracked.
We currently require "currency" string in the Transaction call to be all uppercase.
@mrm83 - We'll investigate and get back to you.
update for everyone following this thread:
Talked to @hyperhippo offline,
There's an issue with the plugin when running on the Editor with the...
Let me try and reproduce this, what version of Unity are you using?
When you say "it doesn't show up in the admin", do you mean the page "Validate your integration"?
or the revenue dashboard?
Our validator shows...
There might still be bits from the older SDK that was left, and it's pointing to the file...
#1 This is a known issue in 5.x, seems that deleting certain kinds of folders/files doesn't delete the meta files, so when importing new...
from what version of the Unity Analytics SDK are you upgrading from?
We do not assume all receipts that Apple and Google say that are verified are genuine. We have protection against replay attacks with a check if...
We try to cache and send events during the OnApplicationQuit().
We treat OnApplicationQuit the same way we treat OnApplicationPause.