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Assets [RELEASED] HQ Residential House

Discussion in 'Works In Progress - Archive' started by NOT_Lonely, Sep 30, 2015.

?

Do you expect this asset?

Poll closed Nov 13, 2015.
  1. Yes :)

    11 vote(s)
    78.6%
  2. No :(

    3 vote(s)
    21.4%
  1. NOT_Lonely

    NOT_Lonely

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    PromoImage_00008.jpg

    Hi!
    I'm happy to tell that HQ Residential House already available on Asset Store!
    It's a house with exterior and interior. You can walk inside, open the doors, window and turn on/off the lights.

    30% OFF till December 8!

    V2 has been released!
    I'm so happy to tell you that HQ Residential House v2 is already available on Unity Asset Store! This update includes many new objects and features, here are main features:
    - over 200 unique objects;
    - customizable exterior, interior and furniture;
    - 4 demo scenes with lighting already set up: Day-baked, Day-realtime, Night-baked, Night-realtime;
    - BONUS: Modular Interiors system;



    What I plan to do in next releases:
    - basement (door under stairs);
    - outdoor props (ground lamps, lawn mower, small decorative fence, sidewalk);


    Asset Store link: http://u3d.as/kL3

    ▼ Below you can see some screenshots and video ▼

    PromoImage_00004.jpg
    PromoImage_00003.jpg
    PromoImage_00005.jpg
    PromoImage_00006.jpg

    All screenshots

    - Must-watch video:


    Asset Store link: http://u3d.as/kL3

    Feel free to contact me and offer your ideas!
    I will be happy to hear your feedback about it!)
     
    Last edited: Nov 27, 2017
  2. Invector

    Invector

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    Wow pretty impressive models and lighting!
    Good job man!
     
  3. NOT_Lonely

    NOT_Lonely

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    jayimagination likes this.
  4. Rombie

    Rombie

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    Beautiful house.
    Absolutely great work so far. I love all the small details, really brings it to life.
     
    jayimagination likes this.
  5. TeddyBear

    TeddyBear

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    Wow.. impressive! Just to have an idea, how much time do you spend on it ? I really hope you will finish this asset, awesome.
     
    jayimagination likes this.
  6. NOT_Lonely

    NOT_Lonely

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    @Rombie thank you! I plan to add more details, working on it now)
     
    jayimagination likes this.
  7. NOT_Lonely

    NOT_Lonely

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    @TeddyBear thanks) Hard to tell about the time, because I'm working on this asset not full time) I started in mid-August.
     
    jayimagination likes this.
  8. DxStd_IgnatPribylov

    DxStd_IgnatPribylov

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    Wood burning is not so. And bricks have (here they are, they must be) with soot. AO - real time?
    And if you want realism, then you have the wrong post-effects.
     
  9. NOT_Lonely

    NOT_Lonely

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    @DxStd_IgnatPribylov it's just a WIP, and I'll add the soot) what's wrong with my post-fx?
     
  10. DxStd_IgnatPribylov

    DxStd_IgnatPribylov

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    They are improper. Night setting vignetting in particular. And: AO - dynamic or baked?
     
  11. NOT_Lonely

    NOT_Lonely

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    @DxStd_IgnatPribylov AO is dynamic. I'm making 3d assets, not game project, post-fx are not my main goal here, and when I posted these screenshots and video I added a description of what I'm making. I think you didn't read the description.
     
    jayimagination likes this.
  12. homerender

    homerender

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    Мсье диванному критику есть что противопоставить работе автора, чтобы подтвердить качество собственной критики? Голословные советы вас не выставят в хорошем свете.

    Untranslatable Russian folklore
     
    tomekkie2 likes this.
  13. Borod

    Borod

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    This is house of my dream...

    Shut-up-and-take-my-money.jpg
     
  14. DxStd_IgnatPribylov

    DxStd_IgnatPribylov

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    Оу, наезды ...
    Да успокойтесь Вы, я же говорю что плохо, потому что про то, что хорошо, Вы и так всё скажите. Сказать: "Вау, супер, круто!" конечно, можно было бы, это подбодрило бы автора, но какая от этих слов польза? Я много лет работаю с реализмом, конечно я не буду делиться, к примеру, кодом, но общее описание, рассуждение дать могу.
    Про виньетку (я уже начинаю забывать, поэтому не опишу, а напишу основные моменты (т.е не надо себе сразу картинку рисовать)):
    Она в принципе не меняется. При недостаточном освещении, будет происходить переход на блёкло-синюю цветовую гамму + по получившейся маске виньетки (той, что есть сейчас) пускаем шум DX11, заботливо перекрашенный в зелёные тона. А насчёт света, освещённости, насыщенности, цветности, бликов, отражений - да вроде всё нормально.
    Сами переведёте.
     
  15. homerender

    homerender

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    Да наезды. Потому что неаргументированная критика отталкивает. Адекватный критик вместо того чтобы полить грязью и сказать что плохо - выведет эту информацию в другом свете. Во первых чтобы настроить к себе он сначала похвалит за то хорошее что уже есть, а во вторых он скажет не "вот это гавно", а "вот это можно было бы улучшить, сделав то-то и то-то". Таких людей уважают, они полезны и не голословны. А пока вы не научитесь так критиковать - вашей критике грош цена и она будет и дальше раздражать окружающих.
     
  16. DxStd_IgnatPribylov

    DxStd_IgnatPribylov

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    Спасибо за заботу, я учту это при написании англоязычных сообщений.
     
  17. NOT_Lonely

    NOT_Lonely

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    Hey!
    Some process screenshots of setting up irradiance)

     
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  18. sluice

    sluice

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    It looks great as all of your work!

    Will the garage door be animated?
    Any planned furniture? (If not I think it would be a great upgrade kit)

    Adding a little be vegetation and maybe an outside pool would be an great upgrade later on.
     
  19. jayimagination

    jayimagination

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    Awesome house..
     
  20. NOT_Lonely

    NOT_Lonely

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    @sluice thank you so much!
    Yeah, the garage door already animated, look here:



    I plan to make only bathroom stuff in the first release) But I will update it with the furniture little bit later!
    About the pool - it's a good idea)
     
    sluice likes this.
  21. NOT_Lonely

    NOT_Lonely

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    Thank you!)
     
    jayimagination likes this.
  22. jdraper3

    jdraper3

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    Looks amazing - I can't wait to check it out.
     
  23. NOT_Lonely

    NOT_Lonely

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    Thank you so much! I'm adding some details now) Below you can see floor lamp, which I made yesterday:


     
    Manny Calavera likes this.
  24. NOT_Lonely

    NOT_Lonely

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    Wall lights finished)


     
  25. Cascho01

    Cascho01

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    Really nice!
    I had a close look at the garage video.
    The problem here is that the light inside does not correspond to the opening / closing door:
    GI only works for static scenes/objects.
    Perhaps I would simulate the changing light by adding a lightsource and link its intensity to the door movement....
     
  26. NOT_Lonely

    NOT_Lonely

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    Hi! Thanks!
    Yeah, it's a bit problem now(
     
  27. DxStd_IgnatPribylov

    DxStd_IgnatPribylov

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    Rise and shine!
    Well done, everything has been done looks great (for those who do not work with it every day)! But I think that glass lamps translucent, which means that they miss at least some the light, but now we can see, that the light begins only with their edges.
     
  28. NOT_Lonely

    NOT_Lonely

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    Hi!
    It happens because of very low res rt GI lightmaps. The light which you've seen is a light cookie projection. Before release I will change light resolution from draft to production.

    P.S.: can you show your works? Maybe you have a similar kind of work you've done.
     
  29. DxStd_IgnatPribylov

    DxStd_IgnatPribylov

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    P.S.: You should not have taken such a position, the new account does not mean that I'm here recently (apr2013). Unfortunately, (as it is not sad for me) my personal development date back to the years 700-900 AD, and those works, that belong to our time, are the state.
    P.P.S.: Since you know everything, then of course I will not write more.
     
    Last edited: Nov 21, 2015
  30. NOT_Lonely

    NOT_Lonely

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  31. NOT_Lonely

    NOT_Lonely

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    Hi everyone!
    Here's garage lighting
     
  32. Defcon44

    Defcon44

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    Hey,

    Do you make several version of houses ?

    And do you know then you'r is release ?

    Thanks ;)
     
  33. NOT_Lonely

    NOT_Lonely

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    Hi!
    I made few walls, floors and ceiling textures that you can use)
    I will release it in 2-3 weeks.
     
    Defcon44 likes this.
  34. NOT_Lonely

    NOT_Lonely

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    Hey everyone,
    The work is going on)


     
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  35. Defcon44

    Defcon44

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    Great work ;)

    I can't wait for this ... take my money *-* !
     
    NOT_Lonely likes this.
  36. -Singularity-

    -Singularity-

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    I love your work, the fire looks really nice compared to most I've seen and I like the use of emission on the logs.

    You really have a talent for cohesive style.
     
  37. NOT_Lonely

    NOT_Lonely

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  38. NOT_Lonely

    NOT_Lonely

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    Here are some new screenshots of the bathroom stuff

     
    -Singularity- likes this.
  39. NOT_Lonely

    NOT_Lonely

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    The bathroom fully finished :)




    And here is wireframe

     
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  40. triLight

    triLight

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    Looks fabulous! You could've fooled me with some of the images and said it was a real photograph. Especially with that corner lamp. Keep it up.
     
  41. NOT_Lonely

    NOT_Lonely

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    Hey! Thank you))
     
    JamesArndt likes this.
  42. Helsssoo

    Helsssoo

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    Good job
    I wish you a successful finals))
     
  43. NOT_Lonely

    NOT_Lonely

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    Just made cabinets =)

     
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  44. DominicWarr3D

    DominicWarr3D

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    Fantastic work :D very good rendering.
    and some people have the cheek to say Unity is an ugly engine.
    You disprove that theory :)
     
  45. NOT_Lonely

    NOT_Lonely

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    Hehe, thank you! )))
     
  46. NOT_Lonely

    NOT_Lonely

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    Colored lamp for kids room

     
    DominicWarr3D likes this.
  47. DominicWarr3D

    DominicWarr3D

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    I would love to see the Unity Project for myself.
    Maybe when you have finished it?
     
  48. NOT_Lonely

    NOT_Lonely

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    Hey! Sure! You can use it when I will finish it :)
     
    DominicWarr3D likes this.
  49. DominicWarr3D

    DominicWarr3D

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    Don't worry, I'm not going to steal your stuff :)
    I just want to look at your workflow for the lighting. Its really good use of lighting.
    Lighting makes and breaks a game.

    Silent hills P.T was a good example. If you stopped and looked closely at the models, the textures were not the highest resolution but the baked lighting make it look like the best thing from sliced bread whilst walking
     
  50. NOT_Lonely

    NOT_Lonely

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    You can buy it when I will release it)

    Yes, that's awesome example) I love the graphics in this P.T.