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[RELEASED] PBR Graveyard Pack

Discussion in 'Assets and Asset Store' started by NatureManufacture, Apr 5, 2016.

  1. NatureManufacture

    NatureManufacture

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    PBR Graveyard (actual) v1.3 with Kubold animations:




    PBR GRAVEYARD 2.0 will be available in few weeks - we are pretty overloaded.
    Version 1.9.9 contain all assets but wihout demo scene.

    This pack contains extremely huge amount (over 2000) of modular, PBR, sculpted, and photoscanned assets. You could build with them: cemetery, interiors, nature background. All assets are high-quality optimised and atlased models with 3-4 LODs. Music from old video, is also included in 2 variants: movie trailer and short ambient.

    Pack contain:
    - 350 prefabs, (like in overview screenshots)
    - 217 models (646 meshes with LODs),
    - 329 textures (over 1000 maps),
    - soundtrack from movie and it's short ambient versions
    - wall/ floor shader (specular and metalic version which support snow or moss cover). This shader will quarantee perfect texture and uv fit at your building, you dont have to carry about it anymore.
    - foliage shader with translucency,
    - glass shader with translucency,
    - particles such as falling leaves, fog, fire,
    - overview scene,

    In pack you will find modular elements for: walls, windows, doors, tombstones, graves, lightsources, candles, altars, figurines, particles, grass, ground textures, bushes, trees, dread trees, sarcophags, rocks, stones, roads, paths, stairs, planks, roofs, coffins, statues, pickaxes, shovels, ivy, wheels, rubbish, columns, skulls, roots, chains, torches, leaves,

    Textures atlases are 2048x2048 up to 4096x4096. Each material contains: Albedo (Diffuse), Specular or Metallic, Normal Map, Occlusion, also most of them use Detail Masks, Detail Albedo and Normal Map


    Few models you could find and watch here:

    NatureManufacture Sketchfab




    Version 1.2
    - Added Colliders
    - New 5 trees with LODs. 25.000/10.000/5000/8 triangles with new textures.They are compatible with Unity terrain system.
    - New 4 bushes with LODs 2000/200 triangles with new textures
    - Billboards for bigger objects like rocks, buildings, statues, trees
    - Additional 4 detailmap sets for stones
    - New model stone arc - Vertex paint textures
    - Fixed old trees


    Version 1.9.9
    - removed old data
    - 217 models (646 meshes)
    - 350 prefabs
    - interiors
    - shader for wall/floor modular building
    - shader for glass and windows
    - foliage shader
    - photoscaned and sculpted models
    - modular elements for building
    - 329 textures (around 1000 maps)
    fixes
    - temporary removed demo scene it will back in 2.0

    Version 2.0 available now
    - demo scene
    -small fixes if we find bugs
    - wind for special foliage shaders

    Graveyard1.jpg Graveyard2.jpg Graveyard3.jpg Graveyard4.jpg Graveyard5.jpg





    Asset Store Link: PBR Graveyard Pack


    Visit us:

    Facebook
    Twitter
    Our website - naturemanufacture.com
    Discord - support


    You could also look at our other packs:

    Unity Tools:
    River Auto Material
    - create fabalous river in few seconds, (ground textures included)
    Lava & Volcano Envrionment - create fabalous lava enviro, volcano, river, cave.
    World Streamer - optimise your game, stream data and remove memory, cpu, gpu usage, create endless looped world. Reduce loading times.
    Terrain Stitcher Tools - connect multiple terrains, remove holes in 1 button click. Options will help you to handle any shape connections. Easy and fast border stitching.
    Multiple Terrain Brush - work at multiple terrains as they become one, without any borders and holes

    Terrain Shading:
    CTS terrain shader
    - AAA terrain render and textures made with Adam Goodrich, 1 pass (less drawcalls then unity terrain), snow,water auto cover. Totaly easy in use.

    Environment:
    Ice World
    - ice shaders for water and models with huge ice textures library
    PBR Graveyard Pack - really huge library of PBR cemetery sculpted and scanned models with foliage. You will find monastery, interiors, graveyards, nature, walls
    Advanced Rock Pack - auto-covered rocks which you could easly blend with unity terrain. Big library of HQ ground textures included.
    Advanced Foliage Pack - huge library of foliage (grass, roots, trunks) with ground textures. Vegetation studio supported.
    Photo Scanned Park Assets - photoscanned and optimised park models like fountains, statues, bench, laterns, stairs and fences. Best LOD's in the planet :D
    Dynamic Nature Starter - library of rocks, trees ground textures and shaders which could be autcovered by snow at runtime.
    Mountain Tree Pack - Dynamic Nature - HQ optimised tree pack. Cheap in render and gives fabalous render result.
    Realistic Grass Pack - pretty old grass (billboard) texture library
    Realistic Tree Pack - big library of trees, optimised and cheap in render
    Mountain Tree Pack - group of mountain trees, optimised and cheap in render.
    Winter Mountains and Stamps - group of background mountains and stamps for gaia and new unity terrain 2018.3+

    Ground Textures:
    Winter Ground Pack
    - library of winter ground textures like rocks, snow, paths , grass etc
    Landscape Ground Pack - big library of ground/forest textures
    Landscape Ground Pack 2- big library of ground textures

    VR & FP Models:
    VR Hands FP Arms
    - pack of hands and arms models with fabalous skin shader. Mobile and standalone versions.
     
    Last edited: Oct 2, 2018
  2. NatureManufacture

    NatureManufacture

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    Last edited: Nov 4, 2016
  3. RonnyDance

    RonnyDance

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    After owning your Winter Ground Pack I am really surprised how you can keep this high quality with every asset.
    This pack looks so awesome, that I will purchase it today.
    You really did a great job and it fits perfectly into my "dark" game.

    One thing that I am missing and would be perhaps a really nice update for a next version:
    Interiors for your church, so you can also enter it.

    (And perhaps some more statues, like fallen / crying angels etc.)

    Cheers
    Ronny
     
    Last edited: Jun 2, 2016
    StevenPicard and PhoenixRising1 like this.
  4. DotTeam

    DotTeam

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    It looks great... congrats for sale! xD
     
  5. PhoenixRising1

    PhoenixRising1

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    I concur. Interiors would make me purchase the pack.
     
  6. NatureManufacture

    NatureManufacture

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    Ah everyone want interior!:p We will add this in new version:) We will add: interiors, new walls, angels, sarcophagus. We really care about quality of our work.

    Btw don't forget to left a review in our packs!:)

    Thanks!

    We also will have stamps in GAIA, when Adam will upload new version. Our ground textures packs like: winter ground pack, landscape ground pack will be also have GAIA connection.
     
    StevenPicard and RonnyDance like this.
  7. RonnyDance

    RonnyDance

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    Gaia integration specially stamps that fit for your graveyard sounds great. Seeing that you also plan to update the pack with the interiors and more Prefabs like Angels, Walls, Sarcophagus sound even greater.

    Keep up the good work! Eager to see the upcoming updates!

    Cheers
    Ronny
     
  8. RonnyDance

    RonnyDance

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    Ok just a little feedback after purchasing and testing the demo scene.

    The quality is really great. Well done!

    Another open point which you should really fix ASAP is adding colliders to your prefabs.
    Right now nothing has any colliders. I can walk through the church, stones, coffins, trees, statues, well simple through everything. So adding colliders for your objects is very important if you ask me.

    Looking forward for upcoming updates and features.

    Cheers
    Ronny
     
  9. NatureManufacture

    NatureManufacture

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    No problem, we will add that. I wondering if this is usefull because it depends on game. Some peoples use boxes, other mesh...It's hard to decide. You can add colliders in 2 seconds. Simply put all prefabs at the scene, write "lod0" to check all basic models, than add component mesh collider and apply - done:)
     
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  10. RonnyDance

    RonnyDance

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    Well I am using lot of 3dForge Exteriors and Interios because they fit so well in every game also together with yours.
    Per default all prefabs have Mesh Colliders. In my point of view it's easier to remove colliders than to add good ones. I also don't know any game who does not want colliders for exteriors like buildings, doors etc. ;)

    Another thing I forgot:
    Perhaps some "Object Subfolders" in your Demo Scene in the Hierarchie would be great. Right now all Objects / Prefabs, together with lights and camera in the demo scene are without any folder structure like
    Light
    Ground
    Wall
    Buildings
    Statues

    etc...

    This would make the Demo Scene Hierachy much organized.
    Just my 2 cents. :)
     
  11. RonnyDance

    RonnyDance

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    Played a little bit with the Demo Scene.
    Looks really nice, if you ask me. Demo Scene + RTP + SCION + SSAA + Weather System.





    Cheers
    Ronny
     
    Last edited: Jun 14, 2016
    NatureManufacture and TeagansDad like this.
  12. NatureManufacture

    NatureManufacture

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    Now you need snow shader for models:p
     
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  13. RonnyDance

    RonnyDance

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    Yeah, totally right. The pictures are not up2date ;)

    Here you got dynamic weather effect affecting terrain and objects :)

    Normal cold night


    Raining night


    Snowy Night


    Hope you see somethin. Pictures are a little bit too dark.

    Cheers
    Ronny
     
    Last edited: Jun 17, 2016
  14. NatureManufacture

    NatureManufacture

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    Vert cool! What shaders you did you use?
     
  15. RonnyDance

    RonnyDance

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    Using UBER Shaders for objects with RTP for Terrain.
    Everything working together with dynamic weather effect of Weather system.

    Cheers
    Ronny
     
  16. NatureManufacture

    NatureManufacture

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    Great!:)
     
  17. NatureManufacture

    NatureManufacture

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    Upcoming update:
    - Colliders
    - New 5 trees with LODs. 25.000/10.000/5000/4 triangles with new textures. They are compatible with Unity terrain system.
    - New 4 bushes with LODs 2000/200 triangles with new textures
    - Billboards for bigger objects like rocks, buildings, statues,trees
    - Additional 4 detailmap sets for stones
    - New model stone arc
    - Vertex paint textures
    - Fixed old trees

    Screenshots
    :




     
    Last edited: Jul 20, 2016
  18. RonnyDance

    RonnyDance

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    Awesome :) Looking forward for the update!
    I see that you also changed the Demo Scene? Church, crosses on different places etc?
     
  19. NatureManufacture

    NatureManufacture

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    We will left old scene. I will update models, textures, materials and preview scenes. This scene is very very small and hosted at Unreal Engine (Yes we also ported pack into Unreal it is in pending review). While we port it we decided to make more nature assets like bushes and trees. There are no differences in rendering between Unreal and Unity. Hmm we will see maybe we will rebuild this scene also at unity if devs will want:).
     
  20. NatureManufacture

    NatureManufacture

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    New update is online! :D
     
    antoripa likes this.
  21. NatureManufacture

    NatureManufacture

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    In 1-3 weeks we will add interiors and modular elemets to create your own buildings;)
     
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  22. RonnyDance

    RonnyDance

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    Finally! So awesome! I just wanted to ask about interiors this days.
    Thanks so much for the effort and continued updates!

    Can't wait to create my own chapel interior and perhaps more?!?

    Cheers
    Ronny
     
  23. NatureManufacture

    NatureManufacture

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    We will also add some photoscanned objects probably:) ofc optimized etc;)
     
  24. turboscalpeur

    turboscalpeur

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    I have used some Prefabs of the PBR Graveyard Pack Asset in one of my Testings zones in Unity 5, then had some funs to create a new environment within' and others Assets in the mix!

    I used to make something really not similar as intented from the Pack vibe (more tropical^^), but interesting for me!

    Here are some screens:












    Thanks for this Great Asset !

    (Full Description of the Assets used)
     
  25. RonnyDance

    RonnyDance

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    Any news on interiors? Refreshing the Asset Store every day :)
     
    NatureManufacture likes this.
  26. NatureManufacture

    NatureManufacture

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    We need 1-2 weeks more. You will be able to build whole monastery with this assets. We will also rebuild our presentation. We will add photoscaned and optimized models too:)
     
    Sovogal and TeagansDad like this.
  27. NatureManufacture

    NatureManufacture

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    Upcomming PBR Graveyard Update. We add a lot of stuff and interiors :D
    PBR1.jpg PBR2.jpg PBR3.jpg
     
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  28. NatureManufacture

    NatureManufacture

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    Small sneak peak from video: HighresScreenshot00021.jpg
     
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  29. RonnyDance

    RonnyDance

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    Looks really amazing. Like a big high montain that you a climbing up. Does the new Scene also come as Demo Scene?
    The right pine tree is a speedtree or a self made tree?
    Can't wait for the update!
     
  30. NatureManufacture

    NatureManufacture

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    Speedtree but.. today this huge scene get crashed and I lose it. tring to restore it;/
     
  31. NatureManufacture

    NatureManufacture

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    New movie:) Asset Update in 3-4 weeks!
     
  32. PhoenixRising1

    PhoenixRising1

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    Wow, this just became a must own :).
     
  33. NatureManufacture

    NatureManufacture

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    Our friend use our assets in video:
     
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  34. RonnyDance

    RonnyDance

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    Damn I want this Vampire Knight model ;)

    I know it's pretty late for this suggestion but is it possible to get also heightmaps for textures where heightmaps would be possible and make sense? I mean we get heightmaps for the terrain textures but for example heightmaps for "wall_mixed" or "brick_granite" would also make sense if you ask me since the texture is not used for other meshes.

    This will be the longest 3-4 weeks of my life :(

    Cheers
    Ronny
     
  35. kerrmedia

    kerrmedia

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    This was a great purchase.
     
  36. NatureManufacture

    NatureManufacture

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    Sure I will add them, if I forgot kick me priv and I will send files ASAP:) Kubold is Geralt from witcher 3 animator so his work is always impressive:D
    Thanks!:) Do not forget to rate products on asset store this help publishers alot;)

    I will also make shader for building which means walls will always fit between modular parts. You could move wall and it will always blend perfectly with other wall
    https://i.gyazo.com/b1020a69a39c3fd895ec7d9d8b0b0a96.mp4
     
    Last edited: Apr 5, 2017
  37. NatureManufacture

    NatureManufacture

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    Last edited: Apr 14, 2017
  38. RonnyDance

    RonnyDance

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    Will you add the demo like in the Video

    in a later update or is it lost forever?
     
  39. NatureManufacture

    NatureManufacture

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    1-2 weeks I will rebuild it, first we sent assets today (2000 assets and 9h of uploading). That was hard week for us. We updated 13 asset store packs, fixed many bugs, start 2.0 version for multipleterrain brush... but.. Demo scene with Graveyard and nature Set 2.0 is on our board as top of the list.

    BTW If we lose something we always build something better in next try:) - nature of progress:)

    Here is fresh info:
    This pack contains extremely huge amount (over 2000) of modular, PBR, sculpted, and photoscanned assets. You could build with them: cemetery, interiors, nature background. All assets are high-quality optimised and atlased models with 3-4 LODs. Music from old video, is also included in 2 variants: movie trailer and short ambient.

    Pack contain:
    - 350 prefabs, (like in overview screenshots)
    - 217 models (646 meshes with LODs),
    - 329 textures (over 1000 maps),
    - soundtrack from movie and it's short ambient versions
    - wall/ floor shader (specular and metalic version which support snow or moss cover). This shader will quarantee perfect texture and uv fit at your building, you dont have to carry about it anymore.
    - foliage shader with translucency,
    - glass shader with translucency,
    - particles such as falling leaves, fog, fire,
    - overview scene,
     
    hoodoo, TeagansDad and RonnyDance like this.
  40. Migueljb

    Migueljb

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    Just purchased this would really like to check out the new demo scene. Any chance I can send over invoice to get that sent to me?
     
  41. NatureManufacture

    NatureManufacture

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    Im pretty overloaded and focused with Adam Goodrich (GAIA) on trerrain shader so not really:/ atm. Just give me 2-3 weeks.
     
  42. magique

    magique

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    What's the ETA now on version 2.0 with demo scene? I'm really interested in purchasing this, but want the demo scene version.
     
  43. mware01

    mware01

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    Is this asset abandoned?

    I've been waiting for the demo scene for a few months now. I'm hoping you still plan on finishing it.
     
  44. magique

    magique

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    I e-mailed the author and he responded as follows:

     
  45. NatureManufacture

    NatureManufacture

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    Yeah I release this CTS terrain shading this week after this i will separate some time for demo


    Btw it didnt show me that you post a message here... unity forum sometimes don't sent me a sign about this;/
     
    Last edited: Jun 21, 2017
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  46. NatureManufacture

    NatureManufacture

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  47. RonnyDance

    RonnyDance

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    I don't want to stress you Bart, but now that CTS is aviable it's time for the missing demo level ;) Everybody is waiting for it :p
     
    TeagansDad and NatureManufacture like this.
  48. NatureManufacture

    NatureManufacture

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    Hehe good one! Today i finished optimisations. Atm Adding wind to dynamic nature - finished and I will make this demo in the same time.
     
  49. Endi24

    Endi24

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    Hey, any ETA on the demo scenes? for PBR nature and graveyard?
     
  50. NatureManufacture

    NatureManufacture

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