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Character Creation System - [RELESED]

Discussion in 'Assets and Asset Store' started by poboczny, Jul 13, 2014.

  1. poboczny

    poboczny

    Joined:
    Sep 25, 2010
    Posts:
    553


    Character Creation System v5.80 RELESED !

    This is Ubrin, a Character Creation System !
    Here you'll find 3D models with textures and normal maps
    + armor sets, weapons, hairstyles, facial hairs and changable faces!

    Details:
    - 3 bodies of male, female and skeleton
    - 10x faces for each male and female
    - 19 different hairstyles and 14 facial hair
    - 36 Animations ! (Made for Mecanim!, working as Legacy, Generic or Humanoid)
    - Armor parts: helmets(23), vests(15), chests(18), shoulders(17), pants(4), gloves(16), belts(17), boots(13).
    - Clothing, Leather, Metal and Mage Sets
    - 25 weapons
    - 7 eye colors
    - unlimited colors for body and hairstyles

    Ubrin on Asset Store!


















    Update 1 (v1.43) RELEASED:
    1.01 - added weapon script
    1.03 - added 2x weapon textures
    1.08 - added 5x 2h Axes
    1.18 - added 10x 1h+off swords
    1.28 - added 10x 1h+off axes
    1.38 - added 10x 1h+off misc weapons
    1.43 - added 5x shields


    Update 2 (v1.74) RELEASED:
    1.45 - fixed rigging of a character at the botton.
    1.48 - animations of walking back and to the sides.
    1.50 - fixed armor rigging and devision of a bare.
    model and each armor into seperate fbx file.
    1.52 - added normal walk and run animation.
    1.55 - added 2h stand, run and 1x attack animation.
    1.56 - fixed showing armor for male and female.
    1.68 - added Mage Set for Male: 4 hats, 4 clothing, wrists, boots + texture and normal map.
    1.74 - added Mega Set for Female: 4 clothing, wrists + boots.


    Update 3 (v1.78) RELEASED:
    1.77 - Added Skeletal character + normal map and texture.
    1.78 - implementing Skeletal character into scripts.


    Update 4 (v2.42) RELEASED:
    1.79 - New Bones for animations Under Mecanima version of Unity
    1.96 - New hairstyles (16)
    2.06 - New facial hair (10)
    2.07 - New rigging
    2.08 - New weapon script
    2.09 - No weapon rigging (place any weapon you want from other packs !!!)
    2.11 - New weapon and shield dummy
    2.41 - New animations: all (30)
    2.42 - Deleting unnecessary staff.


    Update 5 (v3.90) RELEASED:
    2.46 - New Male and Female body ! (with textures and normal maps)
    2.66 - New Male and Female faces ! (20)
    3.00 - New Hairstyles (20) and Facial Hairs (14)
    3.01 - New Armor parts: belt, pants and small chest !
    3.02 - New body subdivision of male, female and skeleton.
    3.03 - Deleting all old armor and adding new Armor Sets: Cloth, Leather, Metal and Mage !
    3.19 - New 16 helmets
    3.42 - New 23 chests
    3.54 - New 12 Boots
    3.69 - New 15 Belts
    3.78 - New 9 Gloves
    3.81 - New 3 Pants
    3.89 - New 8 Shoulders
    3.90 - slightly fixing animations


    Update 6 (v4.24) RELEASED:
    3.92 - fixed underwear textures
    3.93 - deleted previous weapons
    3.98 - 5x New 1h Axes
    4.03 - 5x New 1h Swords
    4.08 - 5x New 2h Axes
    4.11 - New Stick, Pickaxe and a dagger
    4.16 - 5x New Shields
    4.17 - A new type of weapon: Bow !
    4.19 - Fixed animation of Stand and Look Around
    4.21 - Added Bow animations: Start Pull, Release and Reload
    4.23 - Fixed Chests into Vests and fixed the armor of all chests into vests.
    4.24 - working on unity 5

    Update 7 (v5.51) RELEASED:

    4.27 - New feamel body with new textures and normal map (3)
    More items in each slot for both male and female:
    4. 41 - 23x Helmets (+7x2)
    4.49 - 15x Chests (+4x2)
    4.57 - 18x Chests Full (+4x2)
    4. 75 - 17x Shoulders (+9x2)
    4. 89 - 16x Gloves (+7x2)
    4. 93 - 17x Belts (+2x2)
    4.95 - 13x Boots (+1x2)
    5.27 - New textures for all sets for both male and female (32)
    5.51 - Fixed almost all animations (24)

    Update 8 (v5.80) RELEASED:

    5.54 - new mesh of skeleton with new texture and normal map
    5.65 - fixed female normal map and fixed 10x female face textures
    5.68 - fem anims idle, look around and walk
    5.77 - fixed animations: look around, spell1,spell 2,spell3, roll, attack2, attack4, attack5, attack6,
    5.78 - New Throwing animation !
    5.79 - fixed rotation of legs in some animations

    5.80 - 1 fix to leather_1 with specular on the shirt fix

    Future Updates:
    - fixing bow animations
    - fixed hairstyles and facial hair
    - redone/fixed all weapons with new textures and normal maps
    - redone/fixed all shields with new textures and normal maps
    - NPC script !
    - bra for female

    Extra Packs (Containing specific Armor, Weapons and Animations):
    - King, Queen and rugs clothing !
    - Heavy armor sets !
    - Noble and noble mage clothing !
    - animation pack !
    - weapon and shields pack !
    - races like elves, orcs with different human face shapes ! (based on the current body shape)
    - enemy pack based on the humanoid current body shape
     
    Last edited: Jan 7, 2019
  2. poboczny

    poboczny

    Joined:
    Sep 25, 2010
    Posts:
    553
    Heya !!!
    I'm proud to present new version of Character Customization !!!

    Update 4 (v2.42) RELESED:
    1.79 - New Bones for animations Under Mecanima version of Unity
    1.96 - New hairstyles (16)
    2.06 - New facial hair (10)
    2.07 - New rigging
    2.08 - New weapon script
    2.09 - No weapon rigging (place any weapon you want from other packs !!!)
    2.11 - New weapon and shield dummy
    2.41 - New animations: all (30)
    2.42 - Deleting unnecessary staff.
     
  3. poboczny

    poboczny

    Joined:
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    Posts:
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    Today technical decisions on the body subdevision.

    2 extra parts of the armor are planned which are: pants and belt.
    - belt wont be anymore in the chest mesh
    - pants are finally comming !!!

    Soo generaly the structure will be complicated.
    Which will setActive to false of parts of the body.
    Although not that much complicated :D

    Primary Armor:

    1. Chest (4 types)
    - chest that covers the torso and hands up to wrists (torso and arms will be inactive)
    - chest that covers the torso (which will inactive only torso)
    - chest that is more of a vest that wont inactive anything (e.g. 2 belts on the body in the 'X' setting)
    - chest that is a mix which will also go to the bottom of character (mage alike clothing)

    2. Pants (2 types)
    - normal legs (feet with fingers)
    - pants (to replace legs with feet but will have some textured boots in it)

    Secondary Armor:

    1. Helm
    - instead of hairstyles

    2. Shoulders
    - on top of the chest

    3. Gloves
    - will make hands inactive
    - will go on top of the arms/chest

    4. Belt
    - will go on top of the chest
    - might appear on the thies

    5. Boots
    - will appear on top of legs/pants
    - but under the long 'mage' clothing

    Cheers!
     
  4. Archania

    Archania

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    You are working hard Poboczny! Keep it up!
     
  5. poboczny

    poboczny

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    Actually I'm working very hard ! :)

    Check this out: (WiP)

     
    frankslater likes this.
  6. directedchaos

    directedchaos

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    Dec 22, 2012
    Posts:
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    Wow, awesome updates! I was playing around with it and I'm noticing the chest poking through the clothing for some animations. I'm just adding the chest clothing as a child and playing the same animation on both. Am I doing something wrong, is there a way to fix that?
     
  7. poboczny

    poboczny

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    Heya ! Which chest and on which animations :)
    Best way to do the parenting is through the scripts that are in the pack, though ppl will
    propably find other ways to do it also properly.
    Best if you could PM me and I'll gladly respond :)
    You can also write it here and I will respond as well.
    If some chest is crossing with body it should be fixed since it is a bug :)

    Though I'm planning to subdevide the body and switch off parts that are covered with clothing
    in some next update :)
     
  8. directedchaos

    directedchaos

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    Dec 22, 2012
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    Oh yeah the scripts are nicer, looks like they're combining meshes? Cool, I'll use those. Anywho I tried it on the Ubrin demo scene and I see it there too (that uses the scripts?). It looks like any animation with a lot of shoulder movement (like the attacks and magic) -- you get nipslips ;)

    Screen Shot 2014-07-17 at 7.40.22 PM.png Screen Shot 2014-07-17 at 7.40.44 PM.png
     
  9. poboczny

    poboczny

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    Heya !
    You must have set up something differently, since I dont have such issues, though
    I had many problems with rigging these guys and I will just go for standard game design
    resolution which is - swithing off the chest mesh when you have something on it.
    Itwill be in the next update :)
     
  10. poboczny

    poboczny

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    Ah remember to turn off the mesh compression for bodies and armor :)
     
  11. directedchaos

    directedchaos

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    Hmm looks like mesh compression is off, dunno, I probably am doing something wrong -- I'm not an artist. :)

    But I look forward to your ongoing updates, I bet turning off the chest mesh would work. Overall this is awesome! I even tried out a mixamo animation, worked great!
     
  12. poboczny

    poboczny

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    Heya !

    Check also your quality setting for what you are running for.
    I dont have this issue and if I had I'd fix it definitly :)
    Try to run it on a highest quality settings in you editor or in the game.
    Which is still strange since I'm using the 'good' quality setting and works perfectly.

    I'm currently wrking on body subdevision and remesh/rigging the armor into new bodies.
    Within the new system of turning off the 'torso' it works amazing even for my own workflow !
    (I can faster rig the chest armor into a character ! :) )

    I'll update you when I'll have something graphical :)

    Cheers!
     
  13. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

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    you can also maybe try to use the 4 bones blending in the inspector for the skinned mesh renderer.
     
  14. directedchaos

    directedchaos

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    Thanks, I turned up the quality (4 bones blending for both the body and chest piece) and no more nipslips! :)
    Screen Shot 2014-07-20 at 11.58.00 AM.png
     
  15. poboczny

    poboczny

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    Good to hear that :)
     
  16. poboczny

    poboczny

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    Heya !

    I'm taking a week off now ! But to keep you updated almost all armor for male is meshed fixed and re-rigged ! :)



    Though in an update after the body updates I'll plan to rework the entire mesh and textures for all armors.
    (like refreshed clothing, metal and mage armor with pants and belts ! :))
     
  17. poboczny

    poboczny

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    Heya ! I've been working on the pack again and currently
    I'm on a technical rigging of armor into bodies.
    This should take a while longer.

    After armor works properly I'll be
    fixing just a little bit animations,
    and than polishing the boodies of male and female :)

    Than we should see a release :)
     
  18. poboczny

    poboczny

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    All in all while having some issues with the body devision I have another protopy on how to do it.
    Even knowing a trick with deviding neck from head and a trick with normal maps to it there was still
    a difference specular reflection on these 2 parts. (a strong line drew in between)
    The current prototype devides the body as: body, legs and hands.
    And when wearing chest armor it replaces the body texture without the torso leaving neck with head and arms.

    I'll see how far can I go with that and experiment more :)

    Currently I'm also working on the female body to make it more like female and sexy.
    I guess that female would need an extra animations of standing, walking and running (and maybe some more)
    if I want to keep female on the same skeleton as male and skeletor :)

    If you have any suggestions or ideas plz write them :)
     
  19. poboczny

    poboczny

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    Heya !

    Just as an update I'm working all the time on the upgrade of the package.
    Currently I'm testing and trying different approaches to the body devision.
    I'm looking for the best option to devide the body without any issuess
    and each test requires to change a lot.

    I'm also working on female body - to make it less manly though it is on the same bones for animations
    and on some special female animations - which is going quite good and female will be sexy ! :p

    I've also stoped to inspire myself with Skyrim and started to look more into Witcher 3 :)
    I'm trying to reach similar feeling of walking and running animations as in Witcher 3 currently.
    So dont worry :p it is not a copy or same movement but the feeling of moving and running :p

    I've also started to plan the new clothing, leather, metal and mage clothing which we might see in the next update.

    Currently Ubrin is my main priority though it's a hobby but I'm spending all the time possible after work to make it the best character costumization in the asset store.

    And for me Best doesnt mean thousand of options to controll the body structure, but Best means lowest poly, great looking and moving models with some extra options of costumization and some great looking armor :)

    If you bought the pack, and actually each month someone is buying the pack - plz rate it :)
     
  20. Sehlor

    Sehlor

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    Feb 10, 2012
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    Hello poboczny,

    Is there a web build? because i've been following this project since 2013 and you released so many versions (i remember u had webbuild :))

    I want to see package's latest state before buying, and always, great job!

    BTW: you wanna change your asset store title: to CUSTOMIZATION not COSTUMIZATION search results are not showing your package for "Character Customization" :(

    Thanks!
     
    Last edited: Aug 29, 2014
  21. poboczny

    poboczny

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    Heya Sehlor ! :p

    Thanks for the spelling tip ! -changed ! -I'm overworked :)

    And I remember you :)

    Currently there is no web build - it is as before but the bones count is smaller :)
    - should fit into your engine :)
    - wieght of a vertex is for max 4 bones.

    Ask any questions you have :)
    ...and welcome back ! :)
     
  22. poboczny

    poboczny

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    And an upgrade is in the work in progress stage.

    Today I've finally established the new body meshes of male and female with a proper body devision !
    which makes me really happy - though it requires alot of the testing now and ofc
    new texturing which will be as WIP screens attached and propably more polished :)

    I'll post a new screens after having the textures.
    Now I'm getting back to Ubrin ! :)

    cheers !
     
  23. Archania

    Archania

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    Looking forward to seeing what you came up with!
     
  24. Sehlor

    Sehlor

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    Heya!

    I'm using Unity now :) XNA is dead :( lots changed since 2013 :p

    waiting for screen shots! :)

    BTW you are making this mecanim ready right? :)
     
    Last edited: Sep 4, 2014
  25. poboczny

    poboczny

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    Screen shots are not coming yet.

    But I have the body devision ready and tested and works perfectly :)

    Currently I'm establishing new armor and a surprise - female will have her own meshes and textures for the armor !

    So I'm making a third test now on the whole armor sets in shapes so that they work properly.
    If that runs good than I'll start to sculpt for normal maps and texture it properly.

    Than you'll see some screens :)

    I'd also like to revisit the weapons and change everything into more realistic ones and polish them.

    And also :D:D:D add bows and shooting animations ! :)

    Animations will also slightly change in movement especially.

    So instead of having smaller changes I'm working extreamly hard to have a High Quality pack at once
    leaving at the very own end fixing and small changes.

    I dont know yet when the new update may come - depends on the testing of mesh shapes :)
     
  26. poboczny

    poboczny

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    Oh and bones are already ready for the mecanima system, so you can really easily pin them up for generic or humanoid animator :)
     
  27. Sehlor

    Sehlor

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    In my opinion, there are lots of great mecanim animations sets to apply to your models.
    And tons of weapons meshes :p I think you should focus on armor sets and making them vary as much :p
     
  28. poboczny

    poboczny

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    Heya !

    Sehlor there are 30 polished, totally new animations already! :)

    As it goes to Armor this is what I'm currently working on starting with the NPC clothing :)



    There are many issues since I'm making it really low poly, and after a research of AAA games they kinda double or triple the poly count on the characters.

    I'd like to keep it as low poly as possible and dont use verts that I dont need :p

    But maybe for more details I will add some.

    I have shapes for 4 different sets now: clothing, leather, metal and mage.
    As you can see belts are now seperate part of the armor.
    Hands are now instead of wrists covering entire hand.
    And There are pants ! :)

    I'm currently normal mapping them and texturing so what you see is WIP (Work in progress)

    I hope you'll like the changes :)

    Cheers !
     
  29. darkeyes

    darkeyes

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    Well done Poboczny! That's a lot of good work so far.

    Couple of quick questions:
    What are the triangle counts of the base meshes and what would be the average triangle count of a typical character with armour/clothing and weapons?
    What are the sizes of the textures you are supplying? And is it just diffuse/normalmap? And are the models set up with the default Unity Diffuse Bump Spec shaders?

    Keep up the good work.
     
  30. poboczny

    poboczny

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    Heya Darkeyes !

    Quick answers to your questions: ;)
    1. Male body has 4720 triangles
    2. With armor it might be about 10k triangles (but I'm not sure yet about that)
    - compare to witcher 2 models thay had about 22k for character with armor

    3. Sizes of the textures are 2048 by 2048 each. (Bdies, Heads, Armor Sets)

    4. Currently textures were diff/normal but I'm adding a specular texture for armor

    5. So far I was using basic unity shaders, but I tried it on the Skin Shader 3 for unity and works good :)
    - Like I mentioned I've added unity answers specular shaders tthat just can read extra specular texture.

    And also I'm testing the details on the armor so thay might grow abit since maybe the quality of the armor
    will be based on details.

    Since there are so many parts to handle like chest, shoulders, belt and gloves now to handle at once there is a limit in shapes for chest at least in some areas of it like shoulder area or belt area.

    I hope I answered all your questions :)
     
  31. goldencruz

    goldencruz

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    so this character kit how can you intergrate this into other kits like rpg kit zerano or squarebite inventory systems which use playmaker
     
  32. poboczny

    poboczny

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    Heya !

    I dont have these packs but I was just checking them out and I guess you will
    need to script some code, or paste copy mine in places you want them to be.

    As it goes to zerano I'm not sure how he supports
    instantiate and parent under the bone number of the armor,
    but it definitly works for weapons.

    The second guy might have something like that but it will be goood
    to rewrite some parts of the scripts propably :)

    And unfortunatly Ubrin is not a kit, it is character costumization system
    - mostly based on graphics, and scripts are just one of the
    ways you can put this together and make it properly work :)
     
    Last edited: Sep 28, 2014
  33. poboczny

    poboczny

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    Heya !

    I've established male mesh armor in 4 sets which are: Clothing, Leather, Metal and Mage.
    Currently I'm working on female clothing from a scratch.

    I'm not showing yet any screen shots since I've learned not to show unfinished work and
    they are missing normal maps and textures :p

    (I have some basic textures for male armor, but without normal maps they are not finished)

    Hopefully when I'll have female armor which will have the same number of items but with a different structure, mesh, seperate normals and new textures I will than show some screens !

    And actually after having that ready I'll prepeare a new relese propably :)

    I'll keep you posted :)

    cheers!
     
  34. poboczny

    poboczny

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    And another update for today which was quite fast and simple :D

    I guess I have the mesh structure for the female !!! :D

    It is not tested yet but it was very simple since it was based on a loong establishing mesh structure/shapes of male armor !

    I'm so cloce, but yet far to an update !

    I'm focusing on quality more than on delivery.
    I hope you are patient enough :)

    cheers ! :)
     
  35. Archania

    Archania

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    Keep at it. Can't wait to see the final!
     
  36. poboczny

    poboczny

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    Heya ! So it still laks a proper textures and normal maps - so far they are most simple but the shape of mesh is correct :)

     
  37. poboczny

    poboczny

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    So... after many days of sculpting:



    Realtime, standard bum/spec shader, texture, normal map, mesh (4,720 tris)
     
  38. poboczny

    poboczny

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    And some new staff with a comparrison !!! :)




    And Solo:




    I still have minor things to do as it goes to the sculpting, but these are really minor polishing :)

    Next stop after polishing details is texturing armor !!! :)
     
  39. poboczny

    poboczny

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    Some Skkin Shader tests:

     
  40. poboczny

    poboczny

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    And some extra staff:

     
  41. poboczny

    poboczny

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    Heya ! I'm working hard on the Set armors of Clothing, Leather, Metal and Mage :)

    I'm planning to release a new version before this year ends :)

    First set is almost ready that will have few fixes:

     
    Balmyrian likes this.
  42. Balmyrian

    Balmyrian

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    Dec 14, 2012
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    I really like how mundane most of the sets are. None of the high fashion fantasy stuff we're so accustomed to seeing. Thank you for this!
     
  43. jtok4j

    jtok4j

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    I totally agree with Balmyrian. What sort of rough fighting type, would've been out in the forest wearing his Sunday best?
    These are totally real looking. Very nice work. I am seriously considering this to be my next purchase, for my next project. :D
    Props!
     
  44. poboczny

    poboczny

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    Heya I'm glad to hear it !

    And yes I've called it fantasy but should renaim it to medival character pack or something like that.

    Though than people may say the armor isnt medieval at all :p

    Currently I'm working on the Leather set which I'm going to show when it is ready :)
     
  45. jtok4j

    jtok4j

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    The name could also be something not so specific, like: Ancient Times: Character Pack
    or Ancient Characters
    Or Old-fashioned Avatars.

    ( Just an idea. :) )
     
  46. poboczny

    poboczny

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    Heya and yes ! I'll think of a different name maybe somewhere in future :p

    So far some Work in Progress of a leather armor :)

     
  47. Sehlor

    Sehlor

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    I don't like latest texturework + meshes :(

    Maybe lighting? Can you try with Marmoset Skyshop Skinshaders :(
     
  48. poboczny

    poboczny

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    Hey man !
    I know the Marmoset but it is mostly for rendering and I'm
    showing the source kinda in normal unity diffuse shader.
    (pm me please for more info :) )

    And here are some latest WIP:



     
  49. goldencruz

    goldencruz

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    Posts:
    94
    this is looking very nice if we purchase it today what version we get just curious
     
  50. poboczny

    poboczny

    Joined:
    Sep 25, 2010
    Posts:
    553
    Heya !

    Currently you'll get the latest release, so the one from the video and main screen with new bones for animations with mecanim.

    all WiP images are still work in progress and are not yet released.

    cheers!