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[RELEASED] 2D Anim Heroes - Extensive set of 2D game characters animations and skins

Discussion in 'Assets and Asset Store' started by Sun_and_Moon, Jul 29, 2015.

  1. Sun_and_Moon

    Sun_and_Moon

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    2D Anim Heroes
    | Asset Store ($40) | Online Demo | Video |


    2D Anim Heroes is an extensive set of 2d game character animations and skins.
    This resource includes 52 2D animations to be used in your platformer, beat em up, shoot em up, hack and slash, or maybe you're making a turn-based puzzle, survival horror point and click adventure MOBA!? Basically, if it's 2D, then this is the animation set for you!
    Including animations:
    • walk
    • happy walk
    • run
    • fast run
    • jump x3
    • roll
    • skid stop
    • climb
    • swim
    • push
    • pull
    • wall hang
    • wall jump
    • edge hang
    • edge climb up
    • punch
    • jab
    • uppercut
    • block
    • sword swings x3
    • shooting pistol/machine gun/shotgun
    • gun reload
    • ladder climb
    • idle animation
    • tired idle animation
    • fall down
    • get up
    and more!
    This resource also includes 25+ different character skins and importantly, a fully customisable template skin to allow you to design and create as many of your own animated characters as you like which all use the animation set.

    All Spine project files and artwork assets are included in this resource allowing you to also tweak animations and images as you see fit.

    Extra features also include a playable demo which demonstrates how to use these animations in your own Unity projects, instructions, bonus platform game assets and promo artwork.


    2D Animation Heroes' assets were created in the Spine 2D animation package and run from the Spine Unity Runtime github project. Import this Runtime into your own project to use these animations. You will need a copy of Spine Essential or Professional to have permission to use the Spine Unity runtime in your game if you plan to release it.

     
    Last edited: Aug 6, 2015
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  2. p6r

    p6r

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    WOW ! Absolutely wonderful !
    Great idea, graphics and asset ! At last something with an infinity of characters...

    I just have discovered your asset and I have tested the unity pacakge with examples from Github (before buying ?). I wanted to simply change the head of a character but it didn't work.
    Are sure it is so easy to use your template for our characters without using Spine ??? (In your video you are drawing in Photoshop !)

    And your website/work is fantastic...

    6R
     
  3. Sun_and_Moon

    Sun_and_Moon

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    Hi p6r, thanks for the kind words.

    The Github example is set up in a different way to how we have set them up in 2D Anim Heroes. We've set up our Spine files so that assets/body parts can be simply edited in photoshop and implemented into your game without Spine. Rather than using an atlas for the template, we have kept each body part as a single PNG which can be drawn onto in Photoshop. We've included instructions on how to do this and you can always email us at info@sunandmoonstudios.co.uk if you need any further help.

    We hope that helps, let us know if you have any further questions :)
     
  4. p6r

    p6r

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    Perfect answer !!! ;)
    e-mail sent...

    6R
     
  5. theANMATOR2b

    theANMATOR2b

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    Nice pack. I'm working on a similar asset package -- not using spine.
    Quality work.
     
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  6. mimminito

    mimminito

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    This looks fantastic! Very impressed. Does this include the Spine project files as well?
     
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  7. Sun_and_Moon

    Sun_and_Moon

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    Thanks Mimminito, yes it does include all Spine project files :)
     
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  8. mimminito

    mimminito

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    Fantastic. Very tempted by this for some new projects.
     
    Sun_and_Moon likes this.
  9. Fenrisul

    Fenrisul

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    Just to be clear... It is not legal to use the Spine Runtimes in your project if you do not own Spine... You are allowed to use the repo on an evaluation basis, but you cannot publish anything that uses Spine Runtimes without first purchasing at least Spine Essential as the runtimes themselves are part of the Spine product and a great deal of effort goes into maintaining them.
     
  10. ncroan

    ncroan

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    This looks great, any chance of a video tutorial demonstrating character alternations? Maybe a new skin, new head, or weapon modification?

    Thanks!

    Also, does this include the swords and guns shown? Are the objects linked to the animations or are they easy to change and modify?
     
    Last edited: Aug 2, 2015
  11. Sun_and_Moon

    Sun_and_Moon

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    Thanks Fenrisul. That's correct, a Spine essential license is needed to legally use the 2d Anim Heroes assets in a game if you plan to release it.
     
    Last edited: Aug 3, 2015
  12. Sun_and_Moon

    Sun_and_Moon

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    Hi Ncroan,

    All the characters use the same skeleton and therefore have the same animations and weapons types available. The sword like the other weapons are part of the atlas for that character so you can customize the weapons for each character individually if you wished. We've also included all of the Spine files so you can swap assets and tweak animations in there too.

    Yes that's a good idea, we'll look into creating a video showing some different combinations.

    Hope that helps :)
     
  13. Fenrisul

    Fenrisul

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    Should probably mention that prominently on your asset store page as well as this thread as the cost of legally using your asset as anything more than an evaluation is at minimum $110 if you do not already own Spine - I'd be willing to bet most non-spine folk probably don't read that bit of fine print after reading this:

     
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  14. Sun_and_Moon

    Sun_and_Moon

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    You have a good point Fenrisul. We've added an extra description saying that you will need to purchase a copy of Spine to legally use the Spine Unity runtime in your game. We've also submitted a new page to the asset store with this new information which should go live in five days or so.
     
    Last edited: Aug 4, 2015
  15. Milo_del_mal

    Milo_del_mal

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    Man, this is super sick and sleek.

    I would instabuy it, but due to the Peso depreciation, the price has gone a little bit steep for me. As soon as I get some CASH I will buy, for sure.
     
  16. todsaporn-w

    todsaporn-w

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    Hello, I just bought it, your instructions is very short for beginner. So I need to use my asset to replace your prepared Template.

    Is this require Spine Professional?
    Could you please provide vdo how to do this?

    Thank you,
     
    enunez810 likes this.
  17. Sun_and_Moon

    Sun_and_Moon

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    Hi todsa,

    You do require Spine professional if you plan to release your game commercially although you can use the trial version for your own personal projects.

    Feel free to email us at info(at)sunandmoonstudios.co.uk and we will be able to send you some more detailed instructions.

    Many thanks
     
  18. jmb950

    jmb950

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    Hello, I bought it. It's good asset! But, I haven't experience of using Spine.
    Can I use this png file with other tools?
     
  19. arkhament

    arkhament

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    @jmb950, but Spine is really easy to learn.. also you need Spine license to use the Spine Runtime.. o_O or you will have legal problems with the company Esoteric Software who develop the Spine Software and Spine Runtime for Unity..
     
  20. jmb950

    jmb950

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    @arkhament, thank you your reply. Ok, I'll try learn Spine and English.

    Thank you.
     
  21. arkhament

    arkhament

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    is really easy the Spine Software.. you can learn in 1 day the basic and with that you are ready to use this asset I think..
     
  22. arkhament

    arkhament

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  23. Michael_Edwards

    Michael_Edwards

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    Hi, great asset pack! I'm wondering if the animations are compatible with Spine Essential? Or do they contain Professional features? (like inverse kinematics)
     
  24. Achexi

    Achexi

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    They do work with spine essential.
     
  25. danyo3

    danyo3

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    Can I use the asset pack without using spine? Or will it only work with spine? Because I thought it would work if I bought it from the asset store and I don't want to have to buy spine. Also do I need to buy the spine runtimes if I want to make my own sprites and animations?
     
  26. Sun_and_Moon

    Sun_and_Moon

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    HI danyo3

    You will need spine and the free runtimes to use 2d Anim Heroes properly.

    Thanks :)
     
  27. zero_equals_zero

    zero_equals_zero

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    This package does so much more than animations only.
    The ledge hang, pull / push scripts are great to learn from and which actually gives you a very good starting point for a physics based (platformer) game.

    The addition of the character templates are a great item to have to keep the proportions right and have a animated character in a few clicks.

    Highly recommended pack, great and responsive developers.

    5 stars!
     
  28. Achexi

    Achexi

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    For people currently having problems with the demo

    Spine recently updated their runtime that causes issues with the demo. I have attached a new Player.cs to fix it. Or you can simply fix it yourself. The problem is line 102:
    Code (CSharp):
    1. void HandleUpdateLocal (SkeletonRenderer skeletonRenderer)
    replace with
    Code (CSharp):
    1. void HandleUpdateLocal (ISkeletonAnimation skeletonRenderer)
    I am sure they will update it soon.
     

    Attached Files:

  29. TBruce

    TBruce

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    Error after error.

    First, I downloaded the required 'Spine Unity Runtime' github project which then required AtlasAttachmentLoader.cs, AttachmentLoader.cs and TextureLoader. Which I had to first Google. I then found them in another spine project on github.

    After adding them I then ran into the following road block - requirement of EZData ($45) which is an asset for EZGui ($200).
     
    Last edited: Feb 24, 2016
  30. sefou

    sefou

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  31. TBruce

    TBruce

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    Thank you sefou.

    Everything is better now. Apparently I missed that section with the download link and ended up adding the files instead of getting the package.
     
  32. Sun_and_Moon

    Sun_and_Moon

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    Hi everyone,

    Sorry about the bug, Spine has updated their runtime causing this error. We're releasing a new update soon which addresses it.

    In the meantime, please see Achexl's post show how to get around it.

    Thanks for your patience :)
     
  33. sefou

    sefou

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    Hello Sun_and_Moon,

    please erase my 2 PM : my errors messages are fixed now.
    Sefou
     
  34. Sun_and_Moon

    Sun_and_Moon

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    Hi Sefou, glad you've got it fixed!
     
  35. Nyc

    Nyc

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    Hi Sun_and_Moon,

    First of all, thank you for this beautiful asset. It sparked so many game ideas for me.
    Just want to be clear with how to use this asset without getting into any legal issues.
    I assume that:

    I need at lease a spine essential to publish any game made by this asset even if I'm using the animations that came with this asset.
    To use this asset properly in Unity, I need to download and install the runtime. The runtime is free, but I need the spine essential to legally use it.
    To create new characters, I can use the template that's provided in this asset. All I need to do is change the png files of each body part. No spine(software) is needed. Spine essential (the license) is still needed for legally use it.
    To create new animation, I should open the spine project and create new animation.
    To create animation in a different software, for example, Spriter, I can use image file in this asset without getting Spine.
    To use the scripts in this assets, I don't have to have Spine.

    Are these assumptions correct?

    Thank you.
     
  36. Sun_and_Moon

    Sun_and_Moon

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    Hi NYC,

    Yes all of those assumptions are correct as far as we know.

    Thanks,
    Dylan
     
  37. theANMATOR2b

    theANMATOR2b

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    @Sun_and_Moon
    Was 2D Anim Heroes part of the madness sale?
    I thought I checked the day before yesterday, and it was on sale 50% off, but then yesterday I checked and it was full price??
    Maybe I got confused, I was checking out several packages. If it was - why did if come off sale so sudden?
     
  38. TBruce

    TBruce

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    It was a 24 hour sale.
     
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  39. KyleRLamble

    KyleRLamble

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    I have installed the Spine-Unity runtime and imported the 2D Anim Heroes package, but now I am receiving errors.

    "2DAnimHeroes/2DAnimHeroes Demo/Scripts/Player.cs(152.27): error CS0123: A Method or delegate 'Player.HandleUpdateLocal(ISkeletonAnimation)' parameters do not match delegate 'UpdateBonesDelegate(SkeletonRenderer)' parameters"

    "2DAnimHeroes/2DAnimHeroes Demo/Scripts/Player.cs(152.27): error CS0428: Cannot convert method group 'HandleUpdateLocal' to non-delegate type 'UpdateBonesDelegate'. Consider using parentheses to invoke the method"

    I've been going over the supplied instructions, the spine-unity runetime documentation and anything else I can find to see what I might have done wrong.

    Any help would be appreciated, thanks!


    **Edit**

    Removing the demo projects directory cleared up the errors.
     
    Last edited: Feb 28, 2016
  40. Sun_and_Moon

    Sun_and_Moon

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    Hi Kyle, glad you got it fixed :)

    You can still keep the demo project too if you follow these instructions:

    http://forum.unity3d.com/threads/re...ers-animations-and-skins.344305/#post-2525292

    Many thanks
     
    Last edited: Feb 29, 2016
  41. TBruce

    TBruce

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    I have updated the player.cs file but when I run the demo the character remains in the idle state no matter what I do.
     
  42. TBruce

    TBruce

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    How come there is no death animation(s)?
     
  43. Sun_and_Moon

    Sun_and_Moon

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    Hi Mavina,

    To fix the character remaining in the idle state have you tired readding the player .cs file to the player (it gets removed when you replace the old player.cs)

    About the death animations, we have included a fall down animation which could represent a player/enemy dying. We're looking into an update at the moment to include some new animations.

    Many thanks
     
  44. Sun_and_Moon

    Sun_and_Moon

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    Hello everyone, we're planning to do an update in future where we add some new character animations to 2d Anim Heroes, does anyone have any requests for new kinds of animations they'd like to see?

    Thanks, Sun & Moon Team!
     
    Last edited: Mar 1, 2016
  45. TBruce

    TBruce

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    Thanks for the reply. I have been able to run the demo. BTW, is there more in depth documentation on setting up the Spine character?

    How do I get access to the anim files and animator, or is there a a way to generate these files.

    What is

    I am trying to use this with
     
  46. Sun_and_Moon

    Sun_and_Moon

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    Hi Mavina, to access the animation files, you'll just need to open them in Spine.

    We are putting together some more detailed instructions at the moment for an update to the package. If you email us at info(at)sunandmoonstudios.co.uk then I will send you these instructions.

    Hope that helps :)
     
    Last edited: Mar 2, 2016
  47. TBruce

    TBruce

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    Thanks for the reply, I have sent the email request.

    BTW, here are some suggested animations:

    back flip
    front flip
    ceiling climb
    ceiling hang
    dive
    fly
    glide
    grab
    grapple animations
    pickups
    press
    rope climbing
    swing on rope
    stunned
     
  48. DanBanner

    DanBanner

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    I've just purchased this asset, and it's great but I have run into 2 problems right away.
    1. When the character crouches, the box collider doesn't get smaller so the character can't fit through.
    2. The Edge hang in the demo scene isn't working and the character flips out. Can you advise on how to fix this?
     
  49. DanBanner

    DanBanner

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    Also, is there a way to introduce air control, for example when the character jumps can the player move it left or right a little?
     
  50. Sun_and_Moon

    Sun_and_Moon

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    Hi Dan,

    The demo is not really a game, it's just to showcase the animations but if you would like to fix the crouch you can add a line to the crouch state to change the height of the box collider.

    For the edge hang check the edge hang script and see it that's connected to the player.

    Air control should be in there already it's just not very powerful, it just reduces/increases your speed to make the wall jumping work more easily.

    Hope that helps
     
    Last edited: Mar 3, 2016